Top 70 Quotes & Sayings by Alex Garland

Explore popular quotes and sayings by a British novelist Alex Garland.
Last updated on September 17, 2024.
Alex Garland

Alexander Medawar Garland is an English writer and filmmaker. He rose to prominence as a novelist in the late 1990s with his novel The Beach, which led some critics to call Garland a key voice of Generation X. He subsequently received praise for the screenplays of the films 28 Days Later (2002), Sunshine (2007), both directed by Danny Boyle, Never Let Me Go (2010), and Dredd (2012). He co-wrote the video game Enslaved: Odyssey to the West (2010) and was a story supervisor on DmC: Devil May Cry (2013).

The scripts of 'The Wire' are fantastic - the scripts of 'Breaking Bad,' the scripts of 'Mad Men,' the scripts of 'The Sopranos,' the scripts of 'Battlestar Galactica.' You could keep going on. They're incredibly well written.
If someone says Wes Anderson is an auteur, I'll believe it 100 percent. Fine. He's an auteur, but I'm not.
A lot of people, I think, harbor some kind of ambition to write a novel - they say, 'One day I'm going to write a novel,' and they maybe find the first three pages quite easy, and then they hit a kind of brick wall, and they think that that brick wall means that they're not a writer.
Part of debunking the mythology of filmmaking is that we tend to want to locate it often in one person. And it's not one person. It's a collective, and it is a collaboration.
I don't write on set. I also - in a funny way, I don't really differentiate between the writing and directing. I think it's all sort of the same thing. — © Alex Garland
I don't write on set. I also - in a funny way, I don't really differentiate between the writing and directing. I think it's all sort of the same thing.
The first draft of 'Ex Machina' is extremely different than the finished film. That would be like 10% of the original draft stayed into the shooting script.
My approach to directing is to not do very much directing. I'm mainly interested in what the creative group individually and together are thinking.
The truth is, I hadn't grown up really wanting to be a writer. The whole thing was a weird aberration in some ways, and I didn't feel personally connected to the level of success I had with it - the success of sorts, I guess.
'The Beach' novel, in my mind, was, in some respects, subversive.
I've written original material before, where I've come up with the idea and the characters myself, and that's definitely very different to working with someone else's characters and stories.
I'm just interested in science, and I try to keep track of what's going on and get my head around it - inflation, the multiverse, whatever. It's very hard for me because I don't have a scientific background, and I wasn't any good at science at school, but all of that stuff I just find incredibly attractive and fascinating.
I didn't intend to be a novelist. I didn't intend to be anything. I thought I'd be a journalist.
I know some directors get very involved in trailers and posters. Some even cut their own. I stay completely away from it. I just see my job as making a film.
When you encounter people in life - like a chance encounter at a bar or wherever you happen to be - you make these incredibly quick, quite intricate decisions about people based on very small amounts of coded information. We're good at that.
When I see 'Sunshine,' I see a film that part of me is kind of very proud of and another part of me is very sad about, so it's a really complicated film for me. And I've never been really able to resolve all that in myself.
I think that screenwriting probably isn't seen as writing in the same way that novel-writing is seen as writing. But I certainly don't see it that way. — © Alex Garland
I think that screenwriting probably isn't seen as writing in the same way that novel-writing is seen as writing. But I certainly don't see it that way.
I'm always pushing back against the last thing I did in some way, and some of that is restlessness and a sense of limited time.
What I see in science is a lot of imagination referring to things that are fundamental to what we are. Our cells, our history, our future, our place in the universe, our lack of place in the universe. That's poetry as far as I'm concerned.
There's one massive problem with coming from writing novels into screenplays that I've discovered over the years, which is that you've got too much facility on the page.
I didn't like being a name attached to a book.
It slightly depends on your perspective, sort of how you look at these things, but when I sit down to write a script, I'm not planning to write a script; I'm planning to make a film, and so I only see the script as being just a step there.
I didn't go to film school.
When I'm really fixated on a bit of writing, I can easily spend six days without leaving the house and barely leaving my room.
It's perfectly reasonable to say that AIs are potentially dangerous. That seems to me like a statement of fact.
I've never been to Comic-Con, but I'm certainly aware from this side of the Atlantic that it's a very important part of film marketing now, even when the films are not directly linked to a comic.
I think everything I write is from an atheist perspective. I mean, it's partly from an atheist perspective because I'm an atheist, and I'm just not really interested in religious-based questions.
Really original material is quite hard to find.
If I was being very honest about it, probably more honest than I should be, '28 Days Later' was a reaction to 'The Beach' in some ways because I felt it lacked a kind of aggression in it.
Look, when AIs come up, they're not going to be like us. A self-aware, sentient AI is not going to be like a human.
Sequels are generally done in a rush. They're done with a sense of urgency. The first time, you spend a long time developing to get it over the line. The second time, you don't. Your expectations are different, and your motivations are different.
Tourists went on holidays while travellers did something else. They travelled.
As for me... I'm fine. I have bad dreams, but I never saw Mister Duck again. I play video games. I smoke a little dope. I got my thousand-yard stare. I carry a lot of scares. I like the way that sounds. I carry a lot of scares.
By the time the plane was airborne I'd forgotten England even existed.
I knew my affection for the Philippines was equally as telling: a democracy on paper, apparently well ordered, regularly subverted by irrational chaos. A place where I'd felt instantly at home.
If I'd learnt one thing from travelling, it was that the way to get things done was to go ahead and do them. Don't talk about going to Borneo. Book a ticket, get a visa, pack a bag, and it just happens.
I carry a lot of scars. I like the way that sounds. I carry a LOT of scars.
Vietnam, me love you long time. All day, all night, me love you long time. (...) Dropping acid on the Mekong Delta, smoking grass through a rifle barrel, flying on a helicopter with opera blasting out of loudspeakers, tracer-fire and paddy-field scenery, the smell of napalm in the morning. Long time.
Normally, small talk is enough for me to form an opinion of someone. I make quick judgments, often completely wrong, and then stick by them rigidly.
Escape through travel works. Almost from the moment I boarded my flight, life in England became meaningless. Seat-belt signs lit up, problems switched off. Broken armrests took precedence over broken hearts. By the time the plane was airborne I'd forgotten England even existed.
Waking was the most reliable part of a dream, as built into dreams as death is to life. You dream, you wake: you live, you die. — © Alex Garland
Waking was the most reliable part of a dream, as built into dreams as death is to life. You dream, you wake: you live, you die.
Trust me, it's paradise. This is where the hungry come to feed. For mine is a generation that circles the globe and searches for something we haven't tried before. So never refuse an invitation, never resist the unfamiliar, never fail to be polite and never outstay the welcome. Just keep your mind open and suck in the experience. And if it hurts, you know what? It's probably worth it.
When you develop an infatuation for someone you always find a reason to believe that this is exactly the person for you. It doesn’t need to be a good reason. Taking photographs of the night sky, for example. Now, in the long run, that’s just the kind of dumb, irritating habit that would cause you to split up. But in the haze of infatuation, it’s just what you’ve been searching for all these years.
I do all this alone, everything I achieve, I achieve alone, because it's my head I'm locked into, and I share this space with nobody but myself.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
You fish, swim, eat, laze around, and everyone's so friendly. It's such simple stuff, but... If i could stop the world and restart life, put the clock back, i think I'd restart it like this. For everyone.
I did keep a travel diary once and it was a big mistake. All I remember of that trip is what I bothered to write down.
Though I walk through the valley of death I will fear no evil, for I am the evilest motherfucker in the valley
There's this saying: in an all-blue world, colour doesn't exist... If something seems strange, you question it; but if the outside world is too distant to use as a comparison then nothing seems strange.
I never feel a huge need for backstory in my novels or films. Quick sketches are often enough. When you encounter people in life - like a chance encounter at a bar or wherever you happen to be - you make these incredibly quick, quite intricate decisions about people based on very small amounts of coded information. We're good at that. Long descriptions prior to meeting someone or as you're getting to know them almost don't work.
If you look at the whole life of the planet, we - you know, Man - has only been around for a few blinks of an eye. So if the infection wipes us all out, that is a return to normality.
Dream life, I realized, was only confusing when you were awake. It was from the perspective of waking life that dream life seemed fractured and lacking consequence, lacking any certainty that one thing led to another. But from within dream life, the world was generally coherent. Not exactly an unconfusing world-just no more confusing than any other.
Well, if there's an infinite amount of chances for something to happen, then eventually it will happen - no matter how small the likelihood. — © Alex Garland
Well, if there's an infinite amount of chances for something to happen, then eventually it will happen - no matter how small the likelihood.
My first attempt at writing was very unstructured and formless, with shifting points of view. I was trying to understand how long form might work, and I realized I had something shapeless. It was a total car wreck. But I still felt I could pull it off. So I ditched that attempt and started writing in the opposite manner, in first person, with a driving narrative.
Uh... what can I say? Made money. Given a launch pad for a working life. Set a precedent I had no interest in following. Created expectations that I was not cut-out to match. Disappointed virtually all of my readers subsequently. But I like what I've done, and I stand by it all.
Show people your stuff, listen carefully to their responses, but ultimately don't value anyone's opinion above your own. Be influenced by writers you dislike as well as writers you like. Read their stuff to figure out what's wrong. Find a balance between the confidence that allows you continue, and the self-critical facility that enables you to improve. Get the balance wrong on either side, and you're screwed.
The thing about tourism is just that it's incredibly powerful. It's like a gun and it's incredibly easy to be irresponsible with it. And the speed of the impact that tourism can have on a place can be quite breathtaking. It doesn't take years, it takes months. That's how quickly it works. And it can be quite a bleak thing to witness.
Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.
Of course witnessing poverty was the first to be ticked off the list. Then I had to graduate to the more obscure stuff. Being in a riot was something I pursued with a truly obsessive zeal, along with being tear-gassed and hearing gunshots fired in anger.
Every dream that anyone ever has is theirs alone and they never manage to share it. And they never manage to remember it either. Not truly or accurately. Not as it was. Our memories and our vocabularies aren't up to the job.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
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