Top 104 Quotes & Sayings by Alex Hirsch

Explore popular quotes and sayings by an American writer Alex Hirsch.
Last updated on December 21, 2024.
Alex Hirsch

Alexander Robert Hirsch is an American voice actor, animator, writer, storyboard artist, and producer. He is the creator of the Disney Channel series Gravity Falls, for which he provided the voices of Grunkle Stan, Soos, and Bill Cipher, among others. He also earned BAFTA and Annie Awards for the series. In 2016, Hirsch co-authored Gravity Falls: Journal 3 which debuted as a No. 1 New York Times Best Seller and remained on The New York Times Best Seller list for forty-seven weeks. In 2018, Hirsch wrote Gravity Falls: Lost Legends which also appeared on The New York Times Best Seller list.

Gravity Falls' has so much inspiration that comes from 'Twin Peaks,' the idea of Agent Cooper being the one to drive Dipper and Mabel home made me feel like, yeah, they're going to be all right.
Sometimes a sincere moment is the most surprising thing you can write.
I spent many years of my childhood pondering the great mysteries like, 'Are aliens real?' and 'Why won't girls talk to me?' — © Alex Hirsch
I spent many years of my childhood pondering the great mysteries like, 'Are aliens real?' and 'Why won't girls talk to me?'
I think the No. 1 lesson I learned from 'The Simpsons' was just that animation could be as funny as live-action. That animation could be funnier than live-action. That animation didn't have to just be for kids.
When me and my sister were growing up, we just had very different personalities. I was sort of analytical and took myself too seriously, and she was sort of goofy and nuts and full of love - too much love, she had a crush on a different guy every week.
I think the key as a creator is to just trust your own intuition, and follow your passion and trust that if you make something you love, an audience who loves it will find it.
Cliffhangers are a lot of fun, but I think they can be easily abused if you're not careful.
Cute animals have a pretty good track record in animation for inspiring passionate fandom.
My sister, when we were in Elementary school, had one particular lime green fuzzy troll doll sweater with a gem sticking out of the belly and actual hair that stuck to it, and I just remember, even though I was very young, being like 'This is unusual. It is weird that she is wearing this in public.'
I feel like the best kids shows aren't just for kids.
I loved 'The Simpsons' because it didn't talk down to its audience.
Yeah, my first love was 'The Simpsons,' but in terms of movies and stuff, I loved 'Back To The Future,' I loved 'Jurassic Park,' I loved 'The Truman Show.'
The best way to make a show that's going to resonate is to make a show that you'd love. — © Alex Hirsch
The best way to make a show that's going to resonate is to make a show that you'd love.
With Twitter and Tumblr, it's easy to get lost in the tidal wave of feedback from fans.
It's always fun to write the little bit of TV that the characters watch in 'Gravity Falls,' because it's a perfect place to poke fun at the media.
Everyone has days where they don't get their way, where you have to go to bed early or you have too much homework to do or you can't eat the candy that you want or you miss your favorite TV show and, in those moments, you just want to tear the whole world down.
Gravity Falls' is a very hard show to produce.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception. I've always just loved drawing and loved cartoons.
With shows like 'The X-Files' or 'Eerie, Indiana' - even though they would have comedic moments, even though they would have character moments - there was a sincerity about magic.
The puberty train came late to the station for me. I was the shortest kid in my sixth-grade class - they made me pose for the yearbook with the tallest kid for comedic contrast.
When I was 15 I did birdcalls on the David Letterman show, but I have since burned all video evidence of this.
I've never pitched a joke that I wouldn't be comfortable seeing in a Pixar film.
A lot of the fun of 'Gravity Falls' comes from the secrecy surrounding the plot. We want fans to be able to guess and speculate, to be surprised by twists and be engaged when they get things right.
Gravity Falls' is a show about mysteries and magic but first and foremost it's a show about characters.
We passed a sign for Boring, Oregon. We never went there, but I was positively enchanted with the idea that there was a town called Boring. 'Gravity Falls' is partially from what I imagine Boring might be like. Or maybe the opposite of Boring, Oregon, would be 'Gravity Falls.'
Not a lot of people get to say, 'I'm a cartoon character.'
It's weird because we live in this age of reboots. Everything is getting rebooted: 'The X-Files,' 'Twin Peaks.' We have shows like 'Gravity Falls' that were inspired by these shows, that are now ending and being followed up by reboots of the shows that inspired them.
The fact that childhood ends is exactly what makes it so precious - and why you should cherish it while it lasts.
I never doubted that if I applied myself and tried to learn that I would good at it. I've had a lot of lucky turns, no doubt. But it's actually been a fairly direct line from control-freak, cartoon-obsessed kindergartner to control-freak, cartoon-obsessed executive producer.
I love the idea that if you watch something twice, three times, four times, you'll continuously notice new things.
One of the interesting things about making a kids TV show is that you are in living rooms all across the world and you never know who's watching.
One thing that's a lot harder to put into stories than you'd think is the idea of a traditional monster, because monsters with a capital 'M' don't inherently lend themselves to a story about your character. Unless one of your characters is themselves the monster, simply having a monster leads to a chase or a hunt.
When I was a kid, I was obsessed with UFOs in particular, and the paranormal.
I spent 90 percent of my childhood playing SNES and N64, and my favorite games were the ones packed with secrets.
With the finale episode of 'Gravity Falls' our job as storytellers is to finish all the things we've started.
I remember when I was a kid, whenever you'd see cartoons cross over with each other, it always ranged from a delightful, magical surprise to a cynical, annoying cash grab.
I was raised in the '90s. I love 'Seinfeld.'
As long as I can recall I've always wanted to make cartoons. — © Alex Hirsch
As long as I can recall I've always wanted to make cartoons.
Gravity Falls' normally follows very particular rules: we start out in reality close to the world as we know it, usually one magical element presents itself, and then it's essentially vanished or hidden back to where it came from by the end of the 20 minutes.
A weird show attracts weird fans!
The Internet never ceases to impress me.
The more a character wants and the less a character has the ability to get what they want, the more you have an endless fuel for storytelling in comedy.
I remember spending one summer being utterly obsessed with trying to get the legendary unreachable 'Ice Key' from 'Banjo-Kazooie.'
One day I'd love to release a coffee table book of all the crazy notes I got from Disney Channel's S&P and legal department.
Gravity Falls' is a riddle wrapped in an enigma tucked in a mystery deep-fried in a conundrum slathered in hickory-smoked puzzle sauce.
While everyone was out playing dodgeball, I was lying on the blacktop waiting for a UFO to take me out of elementary school.
Gravity Falls' was a labor of love, but like all labor it could be painful at times.
When I went to California Institute of the Arts, I was classmates with a lot of like-minded weirdoes, some of who have gone on to create other cartoon shows-J.G. Quintel, 'Regular Show;' Pen Ward, 'Adventure Time.' We were all friends in school and pushed each other and made each other laugh.
I always designed 'Gravity Falls' to be a finite series about one epic summer-a series with a beginning, middle, and end. — © Alex Hirsch
I always designed 'Gravity Falls' to be a finite series about one epic summer-a series with a beginning, middle, and end.
When I was about 7 years old, I built a leprechaun trap out of a cardboard box, a biscuit tin and some toilet paper tubes.
I can speak to my experience and say that CalArts worked out very well for me. After CalArts, I went to Cartoon Network, and then came to Disney.
To see where I've stolen all my ideas from, look no further than the comics at your local comic shop!
As a kid, I was obsessed with 'Calvin and Hobbes' and 'Bone,' and I'm certain that I've unconsciously ripped off ideas from both, wholesale.
I was obsessed with the Loch Ness Monster, I would look through these books in the library and dream about visiting Loch Ness one day... That stuff was really kind of what I loved as a kid.
I loved 'The X-Files.'
Endings are scary and foreign. They split you up emotionally and put you in a place where you don't know what's going to happen next. But with every end of the world, there is a new world that follows.
I think good kids TV has got to have layers. It has to have compelling characters that everyone loves, but you can't dumb it down.
I always thought, if I was gonna make a kids show, I would want to make something that my own 12-year-old self would love. So, I put all that in a blender and stewed it together to create 'Gravity Falls.'
Animation's a small industry, and no matter where you go you're going to meet your friends from CalArts.
I watched the classics as a kid, and I could tell that Bugs Bunny in drag was a cartoon and a joke. It didn't make me start dressing in drag.
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