Top 100 Quotes & Sayings by David Baszucki - Page 2

Explore popular quotes and sayings by an American inventor David Baszucki.
Last updated on September 17, 2024.
The candidate who knows the space and is really interested in a company rather than just applying for a job will be able to engage with everyone who's interviewing him or her with interesting questions at the right level.
When you come to Roblox, the player participates in things that are created by the community. You can hang out in a restaurant and try to survive a tornado. All of this is created by our creative community.
The foundation of Roblox is user-generated content: just like on YouTube there is so much to watch, on Roblox there is so much to play.
Safety is not a retrofit; it's been in our DNA since day one.
With VR, we have this same vision, which is create this ultimate platform for sharing your imagination. Our huge community of 300,000 developers creates awesome content that's immersive, that's social. Although now, instead of accessing it in your living room with your controller, you literally can jump into this content.
We're making it possible to publish a multiplayer, physically-simulated destructible-environment game that works on multiple devices and screen types, and can scale to 12,000 concurrent players.
We're excited to bring the expansive world of Roblox to Android users around the world.
Roblox is free. The dev tools are free. Anyone can come in and play with Roblox Studio and make a game and push it to our cloud and have it be playable.
Roblox is really heavily based on automated sorting of content in various ways - what's popular with monetizing, what's been most favorited, what's most retaining. — © David Baszucki
Roblox is really heavily based on automated sorting of content in various ways - what's popular with monetizing, what's been most favorited, what's most retaining.
We want kids to have an opportunity for free play. Roblox allows them to get together, make their own rules, go together wherever they might want.
As a game developer, getting your game onto a console is probably the most difficult.
We started having more developers who wished they could develop on Roblox forever, but they were starting to go off to Google and get jobs. It struck us that this whole platform play, where the creators were powering the fun, we could wrap it into powering the monetization as well.
Ultimately we have the vision of expanding to a world wide platform that allows kids from the U.S. to go on field trips to China and adults around the world to make friends from different walks of life and people who have different life experiences.
Running on the cloud gives us scale. It also allows us to moderate, watch the chat, keep Roblox family-friendly and safe, and it allows just everyone to kind of push their creations and immediately scale infinitely.
When you're playing tag in Roblox; or when you're working in a pizza restaurant; or when you're flying as a bird - you're there to have fun and be with your friends and to create things together.
The scale is the most important part of Roblox. We'll be the biggest VR community in the world.
Our superpower is our fierce commitment to creating a positive place to work and play. Our employees have the tools and the mandate to chase big game changing ideas.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
It's natural to assume Roblox will be on more and more platforms.
We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways. — © David Baszucki
We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways.
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
We want all users to be safe on Roblox, and we will continue to invest in the safety of the game so it is a positive, productive, fun, and protected space for our community.
Platforms are going to get bigger and bigger. Minecraft and Microsoft are just the tip of the iceberg. You're going to see more and more action in this space. Not just from Microsoft's Project Spark and Sony's LittleBigPlanet.
You know, I don't really judge any other sites. We really focus on our own. — © David Baszucki
You know, I don't really judge any other sites. We really focus on our own.
Roblox is all about inspiring and empowering people to learn, create and explore new ideas - that goes for both the experiences on our platform as well as for our employees.
Seeing how kids lit up when they were creating things made me think of what would be the ultimate platform for our imagination.
We have this vision, that over time, social play and great content will be the core of great VR.
We conduct a safety review of all images, audio, and video files through a combination of human review and machine detection prior to them becoming available on our platform.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
Our Windows 10 experience is super polished, and it integrates all the community features seamlessly with the game experience.
Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well.
But I believe that as the quality of these platforms gets better, and as products like Roblox start to look and feel more like a Pixar movie, you're going to see the span of these platforms get bigger, and ultimately I believe there will be a platform company that's as big if not bigger than the publicly traded game publishers.
You know, we're a private business so we can make our own philosophy and in the end we are business and we're all about creating a quality family brand that both our builders and gamers and players are happy with but their parents are also happy with.
We believe ultimately that human co-experience - doing things together as a social platform for play - is a new category. It's differentiated from toys or games or social networking in that it's people doing things together in real time.
Roblox gives builders the tools and freedom to put their imaginations into action. — © David Baszucki
Roblox gives builders the tools and freedom to put their imaginations into action.
We continually compare Roblox to traditional gaming companies. The difference between us and them is that Roblox has millions of people always creating stuff. That gives us the viral juice both with the content and the sharing between all those users.
We're not trying to create a triple-A type of platform. We're focusing more on a platform where it looks and feels high-quality, but you can kind of look at it and figure out how someone made it.
We really focus on being a platform for immersive 3D avatar experiences. Experiences that are heavily social.
I think all of the great developers start not with the intent to make money, but with the intent to make something fun that's in their passion zone.
More and more in today's world, the opportunity to imagine and play with friends is compromised by the passive consumption of digital media and the limitations inherent in structured computer games.
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