Top 8 Quotes & Sayings by Eiji Aonuma

Explore popular quotes and sayings by a Japanese game designer Eiji Aonuma.
Last updated on December 18, 2024.
Eiji Aonuma

Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their The Legend of Zelda series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development division, having served that role since 2019.

Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!
But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years. — © Eiji Aonuma
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years.
When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but its not difficult to accomplish what you need to do.
We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.
It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.
We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.
Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.
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