Top 12 Quotes & Sayings by Eugene Jarvis

Explore popular quotes and sayings by an American scientist Eugene Jarvis.
Last updated on September 17, 2024.
Eugene Jarvis

Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games for Midway Games in the 1990s. He co-founded Vid Kidz in the early 1980s and currently leads his own development studio, Raw Thrills Inc. In 2008, Eugene Jarvis was named the first Game Designer in Residence by DePaul University's Game Development program. His family owns the Jarvis Wines company in Napa, California.

I'm an action player. I like to be aggressive. I don't like to be on the run. I like to feel like I have the fates in my hands and that through my skill or lack thereof I control my fate.
I got interested in computers and how they could be enslaved to the megalomaniac impulses of a teenager.
In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.
The only legitimate use of a computer is to play games. — © Eugene Jarvis
The only legitimate use of a computer is to play games.
The great times are when you put a game on location and see others play it for the first time. After all, we are really kind of an entertainer. You perform for the joy of the audience.
Video games are ubiquitous now.
I was originally going to become a biochemist, but it just got way too complicated.
To me the arcade experience is the ultimate gaming experience.
Money can be made later, but time is lost forever.
Probably the greatest thing working in games is watching someone enjoy your game and to think, "Wow I had a part in giving someone that enjoyment".
I think managers have realized that most software people are slightly brain damaged, that they're off on their own planets.
I did the original Robotron game back in 1982. To me it's still one of the classic 2D games as far as action and decisions per second, and kills per second, and explosions per second. It's super-frenetic and totally involving. There's been a lot of games since, a lot of Robotron sequels. A lot of them haven't even captured the magic of Robotron, much less moving things forward.
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