Top 8 Quotes & Sayings by Greg Zeschuk

Explore popular quotes and sayings by a manager Greg Zeschuk.
Last updated on December 21, 2024.
Greg Zeschuk

Gregory Zeschuk is a former VP at Electronic Arts and General Manager at BioWare Austin. He co-founded video game developer BioWare in Edmonton in 1995 with Ray Muzyka and Augustine Yip, after all three earned their medical degrees from the University of Alberta. Zeschuk announced his retirement from BioWare on September 18, 2012. He is currently involved in a number of projects related to the craft-beer industry, including the production of a web-based interview show known as "The Beer Diaries." Greg is also the chairman of the board of the smart playground technology startup, Biba Ventures based in Vancouver, BC.

Manager | Born: 1969
At a very high level, demographics are going to help us on this, because sooner or later, people who have actually played games are going to be in most of the decision-making positions in the Western world.
With Mass Effect we said, "Let's reflect the fact that you can be almost anyone, do almost anything, but..." In our minds, we always felt the character was iconic. — © Greg Zeschuk
With Mass Effect we said, "Let's reflect the fact that you can be almost anyone, do almost anything, but..." In our minds, we always felt the character was iconic.
The problem with natural language processing and the thing that really holds the technology back, is that when it crashes and burns, it's horrific. I think we would be in a position to really take a serious look at it, once two things happen. The interesting thing about a dialogue-choice system is that we've devoted so much into all kinds of other systems for processing, and dialogue choices use zero processing. So suddenly, if you want to have a great natural language processor, you need to dial down your graphics to make it work.
It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb.
After seeing Avatar the movie, you see how far it can go to be right. But you kind of see that and go, "Oh, there's the bar now, and how close can we get?"
I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games and for the challenge of creation.
You go back to the Baldur's Gate days, we literally had 32-pixel characters strutting across the screen, and we'd have a couple lines of voice and a lot of text. On one hand, it's a reflection of the evolution of the technology. On the other hand, though, I think it's a reflection of our aspirations. We've always felt that the medium can get more and more cinematic, and I think when it follows the convention of Mass Effect 2 film, it grows more and more compelling. There's a hundred years of knowledge and learning in that space that we can then apply.
The gamers are smart. They see right through the moral scale. Actually, with Dragon Age, I really liked the system the team came up with. It reflects what was important about the game, and that was the character relationships. It didn't really matter what the world thought of you, but it mattered what the person standing next to you thought of you.
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