Top 93 Quotes & Sayings by Jim Lee

Explore popular quotes and sayings by a South Korean artist Jim Lee.
Last updated on December 3, 2024.
Jim Lee

Jim Lee is a Korean American comic-book artist, writer, editor, and publisher. He is currently the Publisher and Chief Creative Officer of DC Comics. In recognition of his work, Lee has received a Harvey Award, Inkpot Award and three Wizard Fan Awards.

At DC Comics, it has been a top priority that DC forges a meaningful, forward-looking digital strategy.
Outside of my work as a comic book creator and co-publisher, I'm an avid gamer.
A-list stars go to Comic-Con to woo the nerd demographic. — © Jim Lee
A-list stars go to Comic-Con to woo the nerd demographic.
You can see how he changed on the surface. But at the core of it all, I think Superman has remained the same - a character with incredible powers but almost superhuman humility and restraint.
Gene Colan was like no other artist of his generation. His ability to create dramatic, multi-valued tonal illustrations using straight India ink and board was unparalleled.
Superheroes are modern mythological characters, so you're going to make them look impossible. Even my Krypto The Superdog is the idealisation of the canine form.
When a character has as wide an audience and as rich a history as Batman, it's truly exciting to see him introduced into an all-new storytelling medium. BATMAN LIVE will bring a completely new experience to fans of the character - it's great to be able to give them something they haven't seen before.
From an artist's point of view, I always want to work with the writers I admire.
When you try to do something bigger and more grandiose, a lot of times it's more apt to fall apart. It's a lot easier to lay down a bunch of singles than it is to get a home run.
I don't think you can be a comic book fan and not hate change.
One of the key characteristics of the comic book medium is that it is not brought to life by just one voice.
As an artist, as I design and lay out a page, the less-important things, things I want you to spend less time looking at, I draw them very small, maybe even silhouette them. The more-important pivotal scenes, I draw them larger, maybe even a double-page spread.
Whether it be in comics, games or film, you can trace the art direction and influences back to some earlier, real-life historic period or artistic movement. — © Jim Lee
Whether it be in comics, games or film, you can trace the art direction and influences back to some earlier, real-life historic period or artistic movement.
I don't buy comics anymore, for the most part. I eat my lunch off of them.
If you look at the great superheroes in any universe, you will always find that they have the very best super villains opposing them. It's because they are foils; they are people that the heroes play off of.
Bob Harras' personal and creative integrity is respected and renowned throughout the comic book industry. As an editor, he provides invaluable insight into storytelling and character.
People who liked the 'Arkham Asylum' video game can Google comics to download.
The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
Part of running DC Comics is that it's much larger than Image Comics is, or was. There's a challenge to being one of the industry leaders in that everything you do is scrutinized and watched.
When you have a Green Lantern mixing with a foil like Batman, you get scenes that are comic-book history. There's the epicness of it all.
One of the strengths of the DC Universe has been the strength of the rogues' gallery. Often times they're as famous - if not more infamous - than our heroes.
There's an obvious marketing component to doing something digitally where you're reaching out to new readers that you can't do in the existing print marketplace, or that it's difficult to do in the existing print marketplace.
Most video games, you build up toward the big, bad boss. And it's just a bigger, more powerful version of what you've been fighting all along in the game.
Back in the '30s, '40s and '50s, you had clear-cut heroes, clear-cut supervillains. Today, you have more of a blend, more of a gray area between the two. You have the rise of the sympathetic villain and the rise of the antihero.
'Watchmen' is a cornerstone of both DC Comics' publishing history and its future.
From 'The Sandman' and 'Black Orchid' to 'Whatever Happened to the Caped Crusader?,' Neil Gaiman has provided some of the most memorable stories of the comic book industry.
I certainly wouldn't buy a DVD series of a hit show and start at Season 7. I would want to go back and start from the beginning.
I like a lot of modern art. I like Chuck Close a lot. It doesn't necessarily directly influence the work I draw on the page.
One of the reasons I never had a problem handing over my characters to other creators is that I knew that they would add their own influences and takes on the characters and make them better for it.
As lifelong fans of comic books, Dan Didio and myself, we definitely have our own takes on what make for successful comics and the kind of comics that we want to publish.
Al Plastino helped redefine Superman in the 1950s. His work on 'Superman's Girlfriend,' 'Lois Lane,' 'Adventure Comics' and pretty much any title in the Superman family will be fondly remembered for years to come. He will be missed.
No true fan wants to go to Comic-Con and get assaulted with a marketing blitz about just any old show.
Many in the creative professions were nerds in their pasts because they spent so long reading comics and using their imaginations when they were growing up.
There was something special and unique about the love triangle that existed between Clark Kent, Superman and Lois Lane.
Nick Cardy's work helped define some of the things we see in comics today and take for granted. He broke out of the mold in terms of covers and layout and created a truly interactive experience for the reader that directly points back to his time with the Eisner studio.
Costumes are all about identifying which force in a conflict you're on. That's where banners and flags came from - so people rushing into battle knew who to follow and who was on their side.
One of DC's strengths is our archive of storylines ranging from 'Watchmen' to 'Arkham Asylum' to 'Sandman.'
When I was a kid, I never felt that what I was drawing really represented me; it was just something I enjoyed. — © Jim Lee
When I was a kid, I never felt that what I was drawing really represented me; it was just something I enjoyed.
I have to say, self-servingly, I downloaded my own comics. I downloaded 'Batman: Hush.'
Wonder Woman isn't even American; she's an Amazon princess.
I think the very simplest way to show Superman's power is to have him punch someone that's powerful.
I think sometimes with new characters, you can kind of hit a creative valley, and it's important to recognize when you're in that valley so you can get back out and get back to that peak.
The way you challenge Superman is by having things happen very, very quickly in different places and then asking, 'Who does he save first? What powers must he use to save each person or stop each disaster?' That's one of the ways you make him interesting beyond the thematic and moral issues that make Superman.
People ask me, 'What happened in your life that might have pushed you as an artist to get to where you are today?' I always felt a little on the outside. And as such, you're always observing things. So, I'd be kind of re-creating these things in my mind, and I think drawing it was a way to deal with that.
Not everyone reads comics, although most people know the major superheroes, but the majority of people play video games.
As a kid, I loved the whimsical Superman and Batman stuff, and as a teenager, Marvel was more angsty, and that appealed to me. Marvel dealt with more stuff I could relate to as a teenager.
Prior to 'Action' and 'Justice League 1,' there was no label 'superhero' for a superpowered being. It's really the emergence of Superman and the Justice League that gets the public comfortable with the idea of people amongst us who have extraordinary power and that they've agreed to be our champions.
'The Dark Knight,' 'The Rocketeer' and definitely the first 'Superman' movie by Richard Donner are the best. I tend to be softer in my judgment about what's a bad movie - I don't think anyone intends to make a bad movie, and sometimes it just doesn't click for some reason.
I want all my stuff to be converted into digital format so I can have my reference library to carry with me wherever I go. — © Jim Lee
I want all my stuff to be converted into digital format so I can have my reference library to carry with me wherever I go.
I like having pairs of characters to play off each other. I love drawing Batman, but he's more fun with Robin. Batman charges ahead, Robin jumps off the walls. It's fun showing that contrast.
Wonder Woman is a lot of fun to draw.
One of the most difficult things for any artist to do is create a world that looks both completely alien yet real and possible.
What I love about WonderCon is that, while the focus is on the comics, it's also a celebration of games and movies and all the ancillary media.
The great thing about having digital comics is that it is like having a comic-book shop on your digital device. It has turned comics from a destination buy to an impulse buy.
Even today, a lot of the CGI you see in movies is so clean and crisp that it just looks fake. It's weird: the more advanced they get, the faker it looks.
Creating and producing creative work, to me, those are all happy accidents.
The downside to becoming a doctor, I think, is it's a very long process; four years of medical school, three years of internship, two years of residency, umpteen years of specialization, and then finally you get to be what you have trained almost all your life for.
I paint in acrylic and sometimes in oil. Sometimes I'll paint my kids. And I'll occasionally do some photography.
Jerry Robinson illustrated some of the defining images of pop culture's greatest icons. As an artist myself, it's impossible not to feel humbled by his body of work. Everyone who loves comics owes Jerry a debt of gratitude for the rich legacy that he leaves behind.
I don't think you can measure your love or your passion for whatever you're working on.
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