Top 13 Quotes & Sayings by Mamoru Oshii

Explore popular quotes and sayings by a Japanese novelist Mamoru Oshii.
Last updated on December 21, 2024.
Mamoru Oshii

Mamoru Oshii is a Japanese filmmaker, television director and writer. Famous for his philosophy-oriented storytelling, Oshii has directed a number of acclaimed anime films, including Urusei Yatsura 2: Beautiful Dreamer (1984), Angel's Egg (1985), Patlabor 2: The Movie (1993), and Ghost in the Shell (1995). He also holds the distinction of having created the first ever OVA, Dallos (1983). As a writer, Oshii has worked as a screenwriter, and occasionally as a manga writer and novelist. His most notable works as a writer include the manga Kerberos Panzer Cop (1988–2000) and its feature film adaptation Jin-Roh: The Wolf Brigade (1999).

I do have more directorial control over animation, because it's like trial and error: If something doesn't work, you can always go back and change certain things. Whereas in live action, every day is a challenge, and you have to make decisions on an hourly basis. So in live action I have more freedom as a director, but in animation, I have more control over the final product.
Just because a movie is satisfactory means that the person who makes it is satisfactory. One can make a wonderful movie but still not be a wonderful person. In terms of interviews, it's probably not a good idea, because moviemakers tend not to tell the truth, even when asked a question.
Ever since I was a child, I always had insecurity or suspicions about my own personal identity. That's why I started going to a lot of movie theaters, because I felt more comfortable there than at school. Now, the search for a personal identity is becoming a common topic for young Japanese people, and it's a big theme in their own lives. But it's been a theme in my life, as well, ever since I was young.
Eventually, I think, by using such elements as flocks of birds or biblical quotes, repeatedly I add meaning to my final product. I'm still exploring how to express my feelings through these elements. I've always felt that in order to portray humans, you should not be shooting humans; you should be shooting something else. And what I've used is animals, which are very important in my films.
I do feel that there are things you can learn from an artist, but I think you need to be very close to that person, and to know that person fairly well, in order to acquire anything from them. I do have a teacher myself, and I have learned quite a lot from my teacher, but it's not how to make a film. It's more how to approach my life as a director, how to approach and how to lie to a producer.
I do have huge pressure in terms of making my animation, because a lot of audiences and producers are expecting me to make films with a lot of action. They all know that I'm very good at action scenes, but I tend to not use many, so they're all frustrated with me. But I do that intentionally. Yes, if I do a movie with a bunch of action, it's going to be a lot more successful than the types of movies I'm making right now. The producers often say, "Instead of using all these philosophical phrases, why don't you change this into an action scene?" But I intend to continue to make these movies.
If I really feel that I want to shoot live people and live backgrounds, then that movie will become live-action. If I don't have any particular actors I want to use, I'd probably consider animation for that project. Which medium I use doesn't really make that much difference to me.
We weep for a bird’s cry, but not for a fish’s blood. Blessed are those with a voice.
I think overall, making a movie is like putting a stamp on the world. Every time I make a movie, I feed in elements to make sure that it's my movie. I'm marking poles like a dog does. This is how I show my movies to the world.
Blessed are those with a voice. — © Mamoru Oshii
Blessed are those with a voice.
I was always interested in technology. When personal computers came out, I was one of the first to pick one up and begin playing with it. My hobbies tend to be not about going fishing or hiking, but about playing on machines. Just like some people like helicopters and tanks and cars, I like technology a lot.
Japanese animation tends to need high budgets. If I have a high budget for a movie, I usually make animation, but if the project has a low budget, then I would ask the producer to consider live action.
As well as Japanese animation, technology has a huge influence on Japanese society, and also Japanese novels. It's because before, people tended to think that ideology or religion were the things that actually changed people, but it's been proven that that's not the case. Technology has been proven to be the thing that's actually changing people. So in that sense, it's become a theme in Japanese culture.
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