Top 101 Quotes & Sayings by Paul Dini

Explore popular quotes and sayings by an American writer Paul Dini.
Last updated on December 21, 2024.
Paul Dini

Paul McClaran Dini is an American screenwriter and comic creator. He has been a producer and writer for several Warner Bros. Animation/DC Comics animated series, including Tiny Toon Adventures, Batman: The Animated Series, Superman: The Animated Series, The New Batman/Superman Adventures, Batman Beyond, and Duck Dodgers. Dini co-created the characters Harley Quinn and Terry McGinnis. He developed and scripted Krypto the Superdog and contributed scripts to The Transformers, Animaniacs, Freakazoid!, and Static Shock. After leaving Warner Bros. Animation in early 2004, Dini went on to write and story edit the popular ABC adventure series Lost. Dini wrote the storylines for the Batman: Arkham Asylum and Batman: Arkham City video games. He has written a number of comic books for DC Comics, including Harley Quinn and Superman: Peace on Earth. October 2010 saw the debut of Tower Prep, a new live action/drama series Dini created for Cartoon Network. It was announced that after two decades of doing DC-related animated projects, Paul Dini had gone over to Marvel Comics to serve as a writer and producer for Ultimate Spider-Man and Hulk and the Agents of S.M.A.S.H..

As much as I liked the build-up to Christmas, the week after always socked me with the blues.
You don't have to limit yourself or feel that you've been limited by an act of cruelty.
My story is just my story, and it's not nearly as traumatic as some. — © Paul Dini
My story is just my story, and it's not nearly as traumatic as some.
Wonder Woman is out there very much defending the right and being strong and being a positive role model.
I've always felt in my own small, little way that if I could just write a story where it works out well, where the scales of justice are balanced, then that's something that I do really love to see in the world.
With 'Tower Prep,' Cartoon Network wanted to go into a new area where no other kids' programming was going. There were a lot of kids' sitcoms on the air, but they wanted to really go with more of like an adventure/drama feel.
I was one of those goofy kids whose year narrowed down to focus on Christmas from about September on. I guess I was like Ralphie in 'A Christmas Story,' in that I would get swept up into the anticipation of the holiday, watching the lights go up, hearing the songs in the stores, getting special Christmas issues of comics and all that.
We're all painfully aware of how suddenly violence can occur, how crippling it is, and how survivors have to find a way back from that.
If the opportunity came my way, if somebody wanted me to look over a script or sit in a room in sort of like a brainstorming session... I would certainly be open for that.
Most female characters have either been the temptress - like a Betty Boop type - or the victim - like an Olive Oil type.
Mr. Freeze is motivated by different things. He doesn't really have that much of an axe to grind with Batman. Batman is an irritation and an impediment to him, not an enemy that he hates. He doesn't have the hatred that the Joker has for Batman.
There's a little bit of Sid and Nancy to the Joker and Harley look, which I always felt would not be a bad look if they were in a live-action movie.
I felt that, with 'Zatanna,' I had a chance to do a story about a strong, driven woman. — © Paul Dini
I felt that, with 'Zatanna,' I had a chance to do a story about a strong, driven woman.
I'll continue doing 'Jingle Belle' as long as I've got a good story for her.
I remember very vividly going to school, being very happy, and then just having guys there who were just out to make my life miserable.
Mickey Mouse did not stay the little squeaky guy in 'Steamboat Willie.' He went on to have many different versions.
It's a lot of fun to identify with a character who lives by their own rules.
For years, humorous characters in cartoons have been almost exclusively male.
Batman is dark and moody and spooky and, in some cases, methodical.
You have to be kind to yourself to survive in the world.
The old Rankin-Bass animated specials seemed to exist in a loosely shared reality, which is what attracted me to them. Santa, Snow Miser, Rudolph, Frosty, even the Easter Bunny seemed to be on nodding acquaintance with each other, even if only in cameo appearances in each other's cartoons.
'Batman' is pretty much real world-centric.
I'm not saying I talk to cartoon characters all the time, but the characters are very real to me. In a very non-insane way.
To overcome any form of adversity, to not give up, to not give up on yourself, your dreams, to not sequester yourself away from people - that's the most important thing to do with your life.
What makes Batman and what makes other superheroes work is the myth that when life is at its lowest, and when you need a hero, a hero swings down and helps you.
Encourage your kids to be creative. When you see them tracing a character from TV or a comic, say something like, 'That's nice. Now how about you create a character yourself?' Keep kids curious and excited about creating.
I take inspirations from newspaper strip cartoonists who look for ways of expanding their characters' worlds once they have established the initial concept of their strips.
When you do an animated series and add characters who are not from the canon, you really have to win over the hardcore fans.
I was writing a script about the Joker menacing a regular person who had strayed into his path, and I needed to give him a gang of henchmen to work with him. The idea occurred to me, let's put in a female henchperson, because that seemed like a fun variation on the regular big thug guys.
As cool as it is to be Spider-Man at times, there's also a price to pay for that - and he has to learn to balance things out.
In every story I've written with Batman, there's an element of justice - you never want to have the story end on a defeatist or a cynical note.
Creativity, for a lot of young people, is a coping mechanism. It's the only place they feel comfortable. It's the only time they feel like they're being heard or can make a difference, is if they can go into a room and do a drawing or go to a garage and play a song or retreat to this world.
You can have villains like the Penguin, who strut around in a tuxedo with an umbrella, and Poison Ivy and all of the fantastic stuff she does, but unless there's a bit of a human in there, and unless there's a credible threat, then Batman himself doesn't work.
I really didn't have any plan for her other than the henchgirl role, who was better at getting laughs out of the other gang members than the Joker was. I gave her the name Harley Quinn because I thought Harley was a fun name for a girl, and a lot of 'Batman' character names have a bit of a pun to them, like E Nygma.
In those times when a kid first tries to express themselves creatively, it sets them on a different path. Sometimes, that path can be really wonderful and can lead to a career doing some of the things you love. I also think that the price on that is a certain amount of alienation or distance created between a lot of the people around you.
There's a different energy to Spider-Man than there is to Batman.
As much fun as it is gaming, I have so much to do that I've had to get away from them. I still enjoy them. When I go to a friend's house and they have a game on, I'll happily join in and play.
To some degree, I don't think 'Batman' works in a completely modern city; I think Gotham has be reflective of his personality and those of his enemies. — © Paul Dini
To some degree, I don't think 'Batman' works in a completely modern city; I think Gotham has be reflective of his personality and those of his enemies.
Characters do change over time; there are surprises, role reversals, and things like that.
When you're writing for a game - even if you're using very well known characters like Batman and his villains who lend themselves to many different interpretations - you have to keep in mind that you're writing for a different medium. Things are a bit more straightforward than it is for a feature film or a TV show.
As far as doing a TV special, I would have to be in control of it. I'd want my own team of animators to work on it.
Batman is pretty much a self-trained guy. I think it would be fun to do a character like Superman or Captain Marvel or maybe Green Lantern, somebody who's got a completely different resource for fighting crime and fighting villains.
As much as I love elements of Spider-Man's past, I don't really want to go back in and retell the Gwen Stacy and Green Goblin story in animation just so I can do my take on it. I don't want to redo the first 'Spider Slayer' story.
I have played games like Angry Birds and, you know, Plants vs. Zombies and things like that just for fun on the phone and everything.
When it's only you that you can rely on, you're surprised at the resilience you have.
I always think of the Joker as the ultimate bully. Nothing he says is funny except to him.
There's something very, very liberating about Harley Quinn. Much more so than a character like Catwoman or Poison Ivy. Those are great characters. But then again, those characters are more of the femme fatale and the temptress roles.
There are some short stories in R. Crumb comics that are just wonderful and touch me in ways no other comics do. — © Paul Dini
There are some short stories in R. Crumb comics that are just wonderful and touch me in ways no other comics do.
I'm a very visual thinker, so the characters are running through my head, doing what they're doing when I'm writing them. And there'll be moments where I'll just kind of throw a look off to the side as if I'm talking to one of the characters. It's always been something that I've had with me since I was a little kid.
There's a sort of eternal, indefinable 20th century quality to 'BTAS.' We never really pegged the decade, but it's anytime in the 20th century, so I often harkened back to things from the '40s or '50s.
I look at the Marvel movies and the DC movies and various creators' creations, and I think, you know, that's really pretty cool.
With 'Wonder Woman,' I did one story with Alex Ross, and I had a lot of fun doing it, but I don't think I could do a 'Wonder Woman' book on a regular basis, because there's so much history there and so much mythology and everything.
Quite often in comic book movies, very good actresses are relegated to being the girlfriend or the helper or the sidekick or something.
'Boo & Hiss' has been a passion project of mine for a couple of years. I was intrigued with the idea of what would happen in a classic cartoon predator/prey relationship if the predator - in this case, a cat - got to finally do in his adversary only to have the mouse return as a ghost and bedevil the cat.
I think you have to serve a lot of masters when you're doing a video game: you're not just telling a linear story or doing something that's all action.
One Thanksgiving weekend, I had a lost weekend at a friend's place with 'Grand Theft Auto.'
You have to remember, when someone hurts you, that you are so much more than what they took from you.
If we made the 'Batman' games more realistic, you'd have to be Bruce Wayne for half the game, counting his money and dating supermodels.
If you let tragedies stop you along the way, then you're never going to grow as a person.
It's wrong to become a bully yourself or to take it out on other people, and in my case, I just retreated to a place where I was safe. And that place was my imagination, books, and television.
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