Top 19 Quotes & Sayings by Phoebe Gloeckner

Explore popular quotes and sayings by an American novelist Phoebe Gloeckner.
Last updated on December 21, 2024.
Phoebe Gloeckner

Phoebe Louise Adams Gloeckner, is an American cartoonist, illustrator, painter, and novelist.

I didn't struggle to find my style - I prefer to call it "voice," because I think the word is more suggestive of complexity, implying quality of form and content. I do, however, struggle with making my work "work," and there's no predicting whether this can be achieved calmly or with a ferocious evisceration of the psyche.
I'd describe my inner life as constantly vigilant, always ready to flee or respond with violence. I've felt this way since I was a small child. Although it's often quite amusing, it's exhausting at times to live with myself, and when I'm tired and overwhelmed, I do become very depressed. If I'm unable to work for too long, I start questioning my purpose on this earth and whether or not I deserve to live. When I look at other people, I get the sense that they live with themselves much more gracefully.
Oddly enough, I suppose, I don't give much thought to my style, and I don't attempt to be consistent - except within a story. You ask if I struggled to find my style. It seems to me that style - in other words, a way of thinking and doing things - is innate. You can try to will it to be different, but it's like a signature - you can't change its fundamental nature.
A character does seem to have a life of its own, but I have what I'd describe as a very fluid relationship with them - as I'm thinking of what they will be like, they shift in and out of focus - they are a projection of some idea inside of me, even if a character is inspired by an actual person, I'm well aware that it is not that person. My job is to identify the essence of the character, and to bring them to life long enough to commit the acts, say the words or simply "be" in a way that allows them to affect and be affected by other elements and events in the imaginary world of a story.
It's much better for an artist to know everything than to be limited by ignorance. — © Phoebe Gloeckner
It's much better for an artist to know everything than to be limited by ignorance.
Whatever they are, can Comics be "Art"? Of course they can. The "Art" in a piece is something independent of genre, form, or material. My feeling is that most paintings, most films, most music, most literature and, indeed, most comics fail as "Art." A masterpiece in any genre, form or material is equally "good." It's ridiculous to impose a hierarchy of value on art. The division between high and low art is one that cannot be defended because it has no correlation to aesthetic response.
The more you expose, the less personal it becomes
I don't like to be constrained to any one medium. I like to surprise and amuse - and indeed, torture - myself by weaving back and forth between images and words of all sorts, and trying to create work in the end that feels "of a piece." This is why I resist calling myself a "cartoonist." It doesn't seem to describe what I do.
I am aware of existing in a nearly constant state of inner turmoil and argument. I become frustrated with my work when the solution to a creative impasse seems like a secret I don't want to tell myself. It's not that I lose faith in my work - I'm fairly certain the answers are there, but much of my energy is spent beating my psyche into revealing them.
I spend quite a bit of time thinking about my students. I look at them, at their work, I listen to what they tell me, and try to figure out who they might become in the best of all possible worlds. This is not easy. Students try to give you clues; sometimes they look at you as if imploring you to understand something about them that they don't yet have the means to articulate. How can one succeed at this? And how can one do it 20 times over for all the students in a class? It's impossible, of course. I know this, but I try anyway. It's tiring.
I don't think it's possible to teach a person to be an artist. But yet, I'm here, and I suppose this is what I'm expected to do. I teach a course called graphic narrative and one called digital studios, but no matter the topic, the basic principle underlying my "method" of teaching is that a properly prepared artist/creator must simply know everything. Not just how to draw, but how to see. Not just how to use a computer program, but what the word "penultimate" means. And the shape and orientation of a goat's pupil. And where Kentucky and Chile are, at least approximately.
Comics are a "young" art form, and there is much confusion as to how to treat them. Images have more immediate impact than words, and it is not every reader who can be convinced to relax into experiencing the work for what it is - not words and pictures, but a different form, where the narrative is propelled by the blending of image, word and sequence, and where no element can be extricated and have the same meaning by itself. When this art is shown in a gallery, its "thingness" is called to attention, it is no longer experienced as "story," but rather as an artifact of the artist's process.
It always seems to people that I'm avoiding saying, 'It's autobiographical,' but I really do believe that human beings make stories and they make themselves. If I told you the same story twelve years ago, I could have emphasized something different. The importance changes, the meaning of things shifts over time. Also, I think all art is autobiographical. Every endeavor is full of impressions of ourselves.
The only way to know everything is to learn how to think, how to ask questions, how to navigate the world. Students must learn how to teach themselves to use new tools, how to talk to unfamiliar people, and basically how to be brave.
Most comics are not truly rebellious or creatively free. Most comics, paintings, music, etc., are derivative of other, more successful works. And it's quite often that those without much rebellious spirit are the ones to imitate it. Genuine radical expression is hard to come by, but it usually crops up when money is not a motivating factor. You can take all the liberties you want when someone else's dime is not at stake. The validation is not a threat to comics. A far greater threat to the creative freedom of artists working in any medium is self-consciousness and self-censorship.
I'm not at all a linear thinker. I know the feeling I want to convey, but the form is what I struggle to find. I'm sure I'd fail if I tried to write a grant proposal or a book proposal.
An artist's work is a synthesis of much more than the work of other creators.
Underground comics were produced by individuals - they were the auteur variety, rather than the production-line sort of comic book aimed at pleasing a vast general audience. Mainstream comics never appealed to me: they seemed sterile in their stylistic consistency, and were quickly consumed, the stories interesting only for so long as you were reading them.
Underground comics were striking in that they seemed largely unedited - in a typical book, with stories by five to ten creators, some stories would be shockingly bad, and others would be startlingly brilliant. This was a lively and exciting combination. The artwork and stories, good and bad, were all so different - I'd stare at the pages and lose track of time. This was a world where anything could happen, and I wanted to go there.
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