Top 84 Quotes & Sayings by Randy Pitchford - Page 2

Explore popular quotes and sayings by an American businessman Randy Pitchford.
Last updated on December 22, 2024.
I've always wanted to ride a sail barge and drive a sand skiff.
Myself and the team at Gearbox have a very keen interest in cross-platform play.
In 'Colonial Marines' you come into the game as a marine, and how you play depends on your equipment and by the choices you're making in real time. — © Randy Pitchford
In 'Colonial Marines' you come into the game as a marine, and how you play depends on your equipment and by the choices you're making in real time.
I want to make sure that people with talents, who want to perform or to develop their act, know that the Peacock Theater exists and to reach out to us and know that there's a safe and fun place for them to develop their material.
Borderlands' asks you to pick a class, and once you've chosen that character class, you've committed yourself to that game session.
Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.
I think I would not be who I am if I did not have experience both as an audience and as a performer in those early days of my career. It taught me what entertainment is all about.
The hallmarks of the 'Brothers in Arms' series are about authenticity, squad combat, brotherhood between soldiers.
I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget to care for the largest, most loyal and reliable audience there is - the current gamer.
The sequel to 'Aliens' is not a movie, it's a video game. How cool is that? That's how important our industry has become.
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful franchises we have at Gearbox Software and the challenge for us is growing to meet this demand.
I've got a 6,000 square-foot home in Plano that probably costs as much as a three-bedroom house in Van Nuys.
Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.
One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.
Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
PAX is not a show about retailers, not a show about journalists. It's about players.
You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have, how many monsters... It's got everything it needs in terms of that, but it's always been about the experience.
When people take risks and it's not rewarded, in the case of 'Mirror's Edge,' it's makes it harder for others to be comfortable taking risks. — © Randy Pitchford
When people take risks and it's not rewarded, in the case of 'Mirror's Edge,' it's makes it harder for others to be comfortable taking risks.
The first-person shooter genre owes itself to 'Duke Nukem.'
The mission of Gearbox is to entertain the world and with the record-breaking success of 'Borderlands 3,' we're excited to take one more giant leap down that road.
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
There's a different kind of experience you have when you experience live entertainment versus the kinds of media we tend to consume most of, when we're watching television or films or reading books. Live entertainment is a whole different beast.
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