Explore popular quotes and sayings by an American artist Zoe Quinn.
Last updated on November 21, 2024.
Zoë Tiberius Quinn is an American video game developer, programmer, and writer. Quinn developed the interactive fiction game Depression Quest, which was released in 2013. In 2014, a blog post by their ex-boyfriend sparked the online harassment campaign known as Gamergate, during which Quinn was subjected to extensive harassment including doxing, rape threats, and death threats. The following year, Quinn co-founded Crash Override, a crisis hotline and resource center for victims of online harassment.
I have to wonder if some part of the difficulty in dealing with the repercussions of your actions on the Internet is just that we were not ever really built for being able to conceive of a global community of anything.
I know the first time I see a 'Goddess Mode' cosplayer I'm going to cry in such a loud, obnoxious way that it'll be audible from space.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
I used to go to games events and feel like I was going home.
I still strongly feel that a lot of people who participated in Gamergate, who participated in this sort of thing, are doing so because they go into it with - they'll believe the version of events that fits their world view.
Whether you need technology in your body for medical reasons, or just want it to augment your senses or for experimentation, there are numerous fronts that open-source advocates are working on to make implantable technology safer, cheaper, and available to everyone.
I still really love the Internet.
Making accessible games opens up the world of digital play to people living with disability, or even simply people who lack the literacy of an intimidating twin-stick controller.
Being able to work in comics at all - I know I came into it from a different medium, but I'd like to stay here. It's not like a weird touristy thing for me.
There's an idea that, 'Oh, the more technology you have, or the more you modify your body, the less human you are.' I think that's super gross, and inaccurate, and also offensive to anybody who relies on technology to live.
The thing about astroturfing is that it can be really believable.
Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone.
I'm still an engineer at heart. So if I can automate conversations that I find myself keep having to have, it seems like a good opportunity for me.
A friend of the family gave me a Game Boy when I was very little, and it was amazing.
I was nerdy and awkward and didn't know how to talk to people - except online.
Games are awesome. Stop letting jerks hijack them.
There have been a number of film, TV, and - actually - theater productions that have been based off of me. Pretty much none of them have ever actually spoken to me, and I die in most of them.
For me, I don't think there's anything more human than technology. That's a big thing separating us from other animals: we make things, we build things, we create machines.
The reason I namecheck restorative justice so much is because that, to me, is the utopia.
GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too.
I still love gaming and the gaming community.
I was diagnosed with depression at fourteen, but I couldn't find any medication that did anything for me other than making things worse.
What people don't realize is that when you start making things outside of the convention of what is normal or good or 'best practices,' you're also shedding some of the baggage that comes with the concept of what a game 'should' be.
Depression Quest's' tone is one of hope. Many players have told me they've tried to take steps in their life to get their illness under control. I tear up while reading my e-mail on subways a lot.
Everyone who has felt alienated by the games industry, both would-be players and creators, needs to rally together and support one another as we create a space for those of us who don't fit in traditional spaces.
I know that if enough people shout a falsehood, people start to think it's true and a lot of people don't do independent verification of everything they hear.
The bigger your platform gets - it kind of feels like being Godzilla sometimes. You make a slight move and you can accidentally knock over a building. It's a tough thing to navigate.
The first week of Gamergate, I didn't sleep or eat at all.
Mistakes, once owned, apologized for, and buried, need to be an accepted part of life.
The bulk of my work is comedy and I wanted to use the gaming world as a vehicle to deliver comedy.
People look to me for guidance or responsibility. People put a lot of stuff on me as a symbol of something, which is nothing I opted into, but it's a responsibility I take seriously regardless.
I really, really, really love writing comics.
It's weird when you stop being a person to a lot of folks and just become a weird talking point. It's like you become a meme, and you're not a person anymore, and people don't mind stealing your life.
In terms of client & press requests, I operate under the assumption that anything I say will be blasted out in public, so I measure my words incredibly carefully because of the scrutiny I'm under.
I think as an author every character ends up low-key being some kind of self-insert.
Our justice system is a punitive one that's there to sort of deal with what happens after someone's already offended.
I have countless fake accounts on social media sending me hate and it's hard to discern how many people are actually involved.
I'm an independent game developer - there's not exactly an offline version of that. This is where my community is; everybody I'm close to I know because of the Internet.
A lot of people need technology to survive. And if you're renting it and you don't own it or have control over it, you're at the mercy of whoever does.
I just wanted to make video games.
Game development combines all this disparate art stuff I'd been doing into one single thing that I could use to say very specific stuff.
I get apologies from Gamergaters pretty regularly saying: 'I didn't think you were a real person.'
It's very alienating to become a target, and it can be really difficult to try and explain to people, to family members.
I'm a weird goofy dork.
I've been trying to reassert myself as a human and not just a current events story. I should not be the face of online harassment.
It only makes sense that as our society becomes more and more integrated with technology, we'll start to see more cyborgs, grinders, biohackers - whatever you want to call us - thriving at the intersection of tech and body modification.
Monster Hearts is pretty cool!
Sailor Moon' was the first time I could say I was a super-duper-fan of something. I remember watching before school, at like 6 A.M. along with 'Dragonball Z' or 'Beast Wars,' depending on the months.
I'm so tired of cyberpunk that says using machines to make your life better makes you less human.
A cool thing about enthusiast press is the low barrier to entry. Anyone can decide they want to set out on this path and start publishing immediately.
I don't want to tell a story about how technological advancement is bad.
GamerGate and what it's been doing, is wrong.
It sucks to not have any privacy.
Vertigo's always been a label that experiments with new stuff and forms of subversion.
I like the weather in England.
It always makes me super nervous how many tech companies don't have data ethicists.
We need to discuss what our own standards are for games writing that falls outside of journalism, and support experimental formats and routes of production that may be more tailored to them than the status quo, because the public at large seems to still think that the only games writing that exists are reviews and news.
I grew up in a super small town in upstate New York; my nearest neighbour was really far away.
The majority of my work in games, outside of 'Depression Quest,' has been experimental pushes into comedy games. I think there are a lot of intersections there.
I was the funny-looking one who wore a trench coat and played hacky sack with the other greasy kids.