Top 56 Videogame Quotes & Sayings

Explore popular Videogame quotes.
Last updated on November 6, 2024.
To me, I feel like your accomplishments have been recognized when you make the cover of a videogame.
Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.
My videogame mind died after they stopped making wonderful escape worlds - every game just turned into me training to be in the army. But I used to love the Oddworld and 'Abe's Exoddus' and 'Abe's Oddysee' for Playstation.
Great actors like Willem Dafoe and Ellen Page and Samuel L. Jackson will go and do a videogame, because they understand that storytelling isn't just necessarily about filmmaking.
More and more good actors are now transmigrating into the videogame space and playing roles there because it's where my generation of kids get stories from. — © Andy Serkis
More and more good actors are now transmigrating into the videogame space and playing roles there because it's where my generation of kids get stories from.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
Pong can clearly be credited with having starting the coin-operated arcade videogame industry with a bang!
I think live music is really, really important. And I think it's very important to do together. It's much more fun to play to music together than the one person listening to their lone iPod Shuffle. I think it's an amazing way to build community and have children do things that are funded that's not a videogame.
I'd like to work with some of the videogame companies for the simple fact that they obviously need some sort of writer's help. I play videogames, and lately it's hard for me to enjoy them because I'm spending all my time cringing at the corny dialogue, thin characters, and glaring plot holes.
It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
I keep my face covered during concerts. That's just something that is part of me, an artist, and I think it's a cool concept and look. It is really inspired by my love for video games, especially with the videogame 'Watchdog' that I love.
On any given night, you are likely to find me and my husband on the couch battling it out over a videogame. — © Eva Marie
On any given night, you are likely to find me and my husband on the couch battling it out over a videogame.
When I mention that I'm a game designer as well as a writer, someone will nod and say, 'Ah, that's what we like about your script. The videogame feel.'
When I was a kid, we never had a videogame in my house. But my cousin did, and each time I went to her house I was able to play 'Tetris' and 'Mario.' Those were the only two games I played as a child.
When I see myself in the videogame it's amazing how realistic I look. This is the most authentic and realistic soccer game I have ever seen. It is like I'm looking in a mirror. The attention to detail is incredible.
Showing a videogame character terrified and scared is something that's not really done that much.
These days when you say 'videogame', people think of immersive games that take over your life and require three thumbs to control. My goal is to create games that almost retreat into the background. I'm interested in bringing them back to their role as a social facilitator, the way party games help people to interact.
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh them out. They don't treat them with the respect that a writer writing characters in any other medium would treat their character.
I'm definitely not up-to-date on the high-tech videogame world.
I always try and come up with a clear theme when I'm making a videogame.
I don't think anyone's made a videogame yet that is me as the target audience.
When you play a videogame, you could be a completely different person than you are in the real world, certain aspects of the way your brain works can be leveraged for something you could never do in the real world.
All I remember is the last time I played a videogame, it was Space Invaders.
I've been playing videogames since before my career in this business, but what happened is several videogame companies were recruiting students back then and I applied with barely any hope of getting accepted to any of the companies. However, I got accepted! Although my path was already set to become a piano instructor, I chose the path of videogames instead. My parents cried, my friends were worried and my teacher was stunned (we're talking about way back when game music wasn't as popular as it is these days).
Right after the 9/11 attacks I was living near Oakland in California with a buddy who had also grown up in the skate/punk scene of the 80s. We were so shell-shocked from the attacks that we sort of regressed into this childlike mode of filling our apartment with '80s memorabilia. We got all of our favorite skateboard decks off of eBay, bought a bunch of old independent trucks, we got a credit card so that we could buy 720 off of a videogame vendor, we sat around listening to T.S.O.L. and The Misfits playing 720 and pretending that we were still living in our childhood.
It's definitely weird, because pretty much everybody owns the Tony Hawk videogame. Just going over to people's houses and watching play me as I walk in - that's actually happened a few times and that's so weird. It's like, 'Dude, you're playing me right now.' It was too weird.
I had never done anything with blue screen before, or prosthetics, or anything like that. Lord of the Rings was like stepping into a videogame for me. It was another world completely. But, to be honest, I basically did it so that I could have the ears. I thought they would really work with my bare head.Working with Martin Scorsese was an absolute minute-by-minute education without him ever being grandiose about it.
It's always a dream to be on the cover, it's one of the things an athlete always aspires to do, to be on the cover of a videogame, but I never thought I would get to do it this quick.
When people laugh and applaud as characters are killing each other, and you never see the body that's lying there, or you never see the family that suffers, then it turns into a cool thing to do, like a videogame. Then, when you watch the news and see that 15 soldiers were killed, you start to see them as just numbers, material, information, images. We lose the real weight and real value of one simple human life.
I never imagined that I would see my face on the cover of an EA Sports videogame.
In 1978, I entered the Tokyo Institute of Technology. I would have loved to study videogame programming, but nobody was teaching it then. So I went to classes on engineering and early computer science.
I don't look at it as writing a book in a videogame universe. I look at it as writing for 'Halo', which for me, transcends being just a great video game. It's evolving into a whole new mythology.
When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.
Certainly the format of ghostbusting lends itself to a videogame beautifully.
I'm always playing Madden, Halo, and College Football. If I'm at home, chances are I'm playing one of those three. I've had every videogame console since Nintendo. — © Matt Leinart
I'm always playing Madden, Halo, and College Football. If I'm at home, chances are I'm playing one of those three. I've had every videogame console since Nintendo.
I really enjoy it - it's like a videogame on wheels. The GPS touch screen is one of the most entertaining things I've ever seen in a car. I still have a Range Rover that I don't drive much anymore, because I started feeling bad about it.
I'd already started directing short films when we were doing 'Lord of the Rings,' then videogame projects. So Peter's known that I've been heading towards directing for a long time. But I always thought my first outing would be a couple of people and a digital camera in the back streets of London somewhere!
Videogame players essentially choose whether to win the game or to die heroically. There's a certain glory in both.
Anytime you can grace the cover of any videogame, that means that you're on that level. That you're one of the best.
When I arrived at Barcelona and saw Messi's face, and later Luis Suarez, I felt like it was a videogame.
You know you've made your mark when you're on the cover of a videogame.
We are cannibalizing our audience by only giving them regurgitated material. Every movie is either a remake, a sequel, based on something else. Based on a former television series. Based on a successful videogame.
Our product, our brand of wrestling fits a videogame better than any other form of wrestling. From our X-Division to our signature matches, just the whole gaming nation, a whole generation of people out there are going to experience TNA for the first time, so we're really looking to do some creative, innovative things with our game.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
I'd already started directing short films when we were doing 'Lord of the Rings,' then videogame projects. — © Andy Serkis
I'd already started directing short films when we were doing 'Lord of the Rings,' then videogame projects.
As a child growing up, you never thought about being in a videogame, then to have a game of your own and be lucky enough to set the bar with it in the gaming world, it's a dream come true.
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
The videogame industry is really weird because it's an industry that's highly conservative. People see the technology evolving every month, but when we talk about concepts, what people really want is for things to remain the same.
From what I've heard, videogame soundtracks - obviously, there's less budget and all of that - it just seems like game soundtracks are farmed out among friends. And it seems like more of an afterthought. It's a videogame. It's much more background.
I was always a very indoor videogame nerd movie buff... Now I've come to appreciate Scouts and the outdoors.
If it's a huge tentpole movie, for instance with a movie like 'Tintin,' a year and a half, almost two years in advance, we were developing a videogame campaign and massive consumer products campaign.
For all the spectacle of CGI, there's something alien and unreal about that domain, like a videogame.
I don't think anyone really gets used to being recognized around the world. It kind of feels like a videogame at times, especially with paparazzi and people following you and things of that nature. But it's part of who I am now.
This site uses cookies to ensure you get the best experience. More info...
Got it!