A Quote by Alan Kay

People who are really serious about software should make their own hardware. — © Alan Kay
People who are really serious about software should make their own hardware.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.
When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
In a biological system, the software builds its own hardware, but design is critical, and if you start with digital information, it has to be really accurate.
Security can be enhanced with hardware. You can have a software-only solution, but it can be made more robust in conjunction with hardware.
We're about getting all the people who want to compete with Samsung to be able to build devices. So we're kind of down at the guts level saying, 'Hey, we can give you the hardware, the sensor platform, the software you need to go build your own one.'
Whether you are a consumer, a hardware maker, a software developer or a provider of cool new services, it's hard to make a move in the American cellphone world without the permission of the companies that own the pipes.
I'm always surprised at how many people seem to like reading about what hardware and software I use.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
Even though most people won't be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
Software and hardware design is less different than software designers think, but more different than hardware designers think.
Even though I teach with 35mm, my method takes people by surprise, because it isn't fast, and it isn't about hardware or software, or even great results. It's about great process.
In software speed to market, speed to learning is really key. In hardware if you screw it up you are dead. So accuracy really matters.
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