Sometimes not honoring your character makes for really good television, but that also can really upset fans. You have to turn things upside sometimes. As a storyteller, you have to know that sometimes you're going to let your fans and the audience down because you have to do your part in servicing the story.
Sometimes I go home, put the game on, and think, 'How can I miss that?' It affects you; it also affects you to know your career also depends on the opinion of journalists, fans, directors, and sometimes they're not really qualified to judge.
Sometimes it takes a while to find that perfect balance between knowing who you are, what your sound is, and building the right team to make that happen. Once it all really comes together and it makes sense, both for the audience and your fans, there's no stopping you.
Science fiction fans are the smartest fans in television. They just are. They're just so smart, and they know so much detail and information. They're a part of the story and they inform your character, as well. We all listen to the fans, and we love their feedback and the attention they give us.
When your show keeps coming back, year after year, you have a responsibility because your fans know your show sometimes better than you do. You can't play games with them. You have to be really focused and concentrated, and play at your best in every department. The writing staff has to be fantastic. Our director line-up has to be great. Everything has to be better and better. Your fans keep track of the details.
You know, you just go out there, do your best. Sometimes it's good enough and sometimes it is, and sometimes it stays your only one and sometimes you win bunch others behind it.
Sometimes, you know, I cry. And sometimes I scream. And I get really angry. And I get really upset, you know, into wallowing in self-pity sometimes. And I think that it's all part of the healing.
Sometimes you do films that work really well and sometimes you do a film and you fall flat on your face. Sometimes things work, sometimes things don't work, you never know. I don't think there is any explanation to something like that.
Sometimes I feel really bad for the audience. I don't know how to make them happy. And you just feel drained cause you're trying everything possible to turn things around. And sometimes it is possible to turn things around on stage, and I've done it before, but sometimes it's impossible.
I love feeding off the audience, and to me, what's the point if you're not going to think of the fans. Anyone can play music in their house, but you put it out because you want interact with your fans. And, as an artist, you get so much from your fans.
Literature and art are one of a number of relationships I have with the world. Like you have relationships with your friends and a relationship with your lover and your relationship with your family and your relationship with your work - sometimes it's really great; sometimes it's non-existent, sometimes it's fruitful.
You have to think an awful lot about your motivations or people's behavioral intentions or what their body language can indicate or what's really going on or what makes people sometimes do, sometimes, the irrational things they do.
Sometimes a character is really based on research that you do. Other times it's just based on your imagination or perhaps your conversation with the director. Or sometimes all of the above. It depends on the movie and character.
Sometimes it's not catastrophic. Sometimes you only come to the bottom of your coffee cup. Sometimes you have a good day. No one wants to know. No one wants to tell you about theirs either. You might somehow take it. Turn it against them. See the flaw. You always tell them the whole thing sucks. It keeps you alive. They figure if you're out there having a rotten time, everything's fine and you're doing your part. No one will ever try to take your bad times away from you but they'll come swarming for your happiness.
When you're watching yourself work, you're not really an audience member for yourself. Even being confronted by your own image can be jarring sometimes. The experience of making a movie or a television show is this really full one, and sometimes you see it and even if it's a great piece of work, it's not the experience - i t's almost sad because it reminds you of something that isn't anymore.
Sometimes I play for the media, sometimes for the fans, sometimes for my sponsors, and sometimes it's for my family. Really, I play for everyone.
Sometimes it bursts from your imagination fully formed, sometimes you absorb from nonfiction, sometimes you're able to imprint your own autobiographical experiences on a world you never yourself were a part of. A decent number of the one-liners in the title story originally came up in conversations with my girlfriend or my neighbor.