A Quote by Barry Bergdoll

James Russell offers a timely and compelling blueprint for a realistic transformation of America's energy consumption by refusing to fall victim to conventional thinking. Accessible?pragmatic even?Russell's proposals speak to goals on the immediate horizon and underscore the role that intelligent design can play now in America. On a longer horizon, his analysis points to a range of issues about land use, transportation, and coordination of public and private investments to which the design professions have an enormous contribution to make. Here design and policy find common ground.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
Building places that are worth living in and worth caring about require a certain attention to detail, and of a particular kind of detail that we have forgotten how to design and assemble. And that involves the relationship of the buildings to each other, the relationship of the buildings to the public space, which in America, comes mostly in the form of the street. Because it's only the exceptional places in America that have the village square or the New England green. You know. The street is mostly the public realm of America. And we have to design these things so that they reward us.
The most common misperception is the word 'design'. People think of primarily pretty pictures or forms. They don't understand the depth to which design goes-not only in products, but in every aspect of our life. Whether it is the design of a program, a product or some form of communication, we are living in a world that's totally designed. Somebody made a decision about everything. And it was a design decision.
One important role for the city is to conduct studies to document areas of greatest need, and to facilitate coordination between our public and private transportation options to weave it into a dense tapestry of accessible and reliable transportation.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
Precisely because intelligent design does not turn the study of biological origins into a Bible-science controversy, intelligent design is a position around which Christians of all stripes can unite.
You cannot design shoes if you only think about fashion; it's too realistic. When I design, I dream.
You cannot design shoes if you only think about fashion; its too realistic. When I design, I dream.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Design is the term we use to describe both the process and the result of giving tangible form to human ideas. Design doesn't just contribute to the quality of life; design, in many ways, now constitutes the quality of life.
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