A Quote by Benicio Del Toro

I've had people ask me: 'How can you make a movie about a murderer? A terrorist?' What they don't understand is that I'm in support of everyone who appears on screen. I have to be. I take the position of everyone who's on screen. I'm not judging them one way or another.
I just wanted to make sure that what I write is what appears on screen, to not have some idiot change it on its way to the screen.
Looking for happiness in the body, mind or world is like looking for the screen in a movie. The screen doesn't appear in the movie, and yet, at the same time, all that is seen in the movie is the screen. In the same way that the screen 'hides' in plain view, so happiness 'hides' in all experience.
Hopefully, when people see 'Senna', they will understand why this inspirational story needed to be told, why it had to be made as a movie for the big screen, and why it is a film for everyone.
I said the screen will kill the reader, and it has: the movie screen in the beginning, the television screen, and now the coup de grace, the computer screen.
The less people know about you, the more you understand how beautiful life is. It's good when you exist only on screen. I don't want them to take me home. I love to have my privacy.
Everyone has those insecurities, everyone doubts themselves but it's how we handle that as humans and as people and how we support one another and how we really embrace the things that make us unique.
I'm in a constant conflict about having to make a movie for the big and the small screen at the same time, stylistically. So I just basically make it for the large screen.
I learnt a lot about how to negotiate the camera: everyone had told me an actor doesn't really need to do anything on screen, but I realised that wasn't true. If you do nothing, it's boring.
When people see me as Gavaskar on screen, I want them to feel that they are looking at the person that they have known and when I play on screen, it should remind them of how he played.
Our take was that if we are going to support our customers, we have to help them with video distribution, whether that is iPad, TV, small screen or large screen.
Can't Hardly Wait was a movie everyone wanted. I wanted the lead girl sooo badly, I think it was Lauren Ambrose. I wanted it so badly, I kept auditioning. I didn't get it, but I think everyone that auditioned - because everyone went out for it - got some screen time in it, like me.
When you make a movie like 'Straw Dogs,' your goal is to have people's eyes remain glued to the screen. It serves you no purpose to turn away from the screen.
The Real is ever-present, like the screen on which the cinematographic pictures move. While the picture appears on it, the screen remains invisible. Stop the picture, and the screen will become clear. All thoughts and events are merely pictures moving on the screen of Pure Consciousness, which alone is real.
I love the movies. Everyone always says the same thing about the shared cultural experience, seeing things on the big screen, the church of the cinema... But on top of all that, as a filmmaker, I love having people be trapped in a movie theater, forcing them to watch what I made.
Filmmaking materials are in the hands of more people now than ever before. I would like to think that the more people have these tools, the more people will learn how to use them, it's another argument I would argue for, personally, for art's education. Because there are kids who aren't that literate in screen language and they've got to know how people select shots, how people edit audio, how people combine things to make what they see on the screen. It would be like the 15th century or the 16th century in Germany, and somebody amends a printing press and you don't know how to read and write.
'Paranormal Activity' had fifty versions because it was $250 to reshoot. We'd screen it, see one thing wrong, shoot for an hour, fix it, and then screen it again. You don't have to be disciplined about it. On a regular movie, you have to screen it and think of every problem, reshoot for three days and solve every problem, and then you're done.
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