I think the war movie genre is a very important genre in film. Film gives you a visceral experience of something that you would never otherwise experience. To give the audience a real feeling of what maybe a certain kind of warfare would be like I thought was great.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
Certain games aren't going to be my game. Certain games aren't going to be other people's games. As long as we win with the main goal to make the playoffs, that's all that matters.
If I can give something to the next generation, I want to give a message of positivity, to believe in themselves, because I think the world has just a lot of unnecessary stresses to be a certain way, look a certain way, do certain things.
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games.
My first time at Staples Center - it was a great win, great experience. It was fun to play there - a lot of big games have been played there.
You learn a great deal that you can feed into your craft which gives you the experience that you actually need later on, when you start to get the really great roles. You've played that part to a certain degree in that picture, and you played that one in that, and so on. You add it all up, and you have that experience.
I've been to many Games and Championships and the mascot plays a special part. It brings a certain energy to the event, to the brand and identity of the Games. Children gravitate towards it and it almost becomes the face of the Games if you like.
I think anytime you experience the All-Star Games, the World Cups, the Olympics and all those things - those are great experiences, and those don't come along that often.
I think video games are a great kind of entertainment. They have replaced a lot of games people normally play with their friends and neighbours, like Monopoly.
After the Cougars' 19-15 Cotton Bowl victory over Kansas State We're the only team in NCAA history to win 14 games in a season. It was just a great experience and I can't say enough about it. . . . People don't know how difficult it is to get up for 15 games.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
Nevertheless there are certain peaks, canons, and clear meadow spaces which are above all compassing of words, and have a certain fame as of the nobly great to whom we give no familiar names.
Play the way you want to play. I want to give as much power back over to the player as possible. That's where games are leaning: give me the tools, let me do what I want to do with it. Let me solve the problem the way I want to solve it - experience the combat the way I want to experience it.
I think I've been fortunate enough to have a fairly long career and hopefully I'm at the middle of it now. And I think I'm starting to develop a certain amount of experience and a certain amount of wisdom about kind of what really matters and what doesn't matter.
What I state as certain is certain for me. It has approved itself as such in my experience. Let others consult their experience, and see how far it tallies with that which is here set forth.