A Quote by Daniel Handler

An apocryphal story - the word "apocryphal" here means "obviously untrue" - tells of two people, long ago, who were very bored, and that instead of complaining about it they sat up all night and invented the game of chess so that everyone else in the world, on evenings when there is nothing to do, can also be bored by the perplexing and tedious game they invented.
The gods were bored and so they created man. Adam was bored because he was alone, so Eve was created. Thus boredom entered the world, and increased in proportion to the increase in population. Adam was bored alone, then Adam and Eve were bored together; them Adam and Eve and Cain and Abel were bored en famille; then the population of the world increased, and the people were bored en masse.
I love chess, and I didn't invent Fischerandom chess to destroy chess. I invented Fischerandom chess to keep chess going. Because I consider the old chess is dying, it really is dead. A lot of people have come up with other rules of chess-type games, with 10x8 boards, new pieces, and all kinds of things. I'm really not interested in that. I want to keep the old chess flavor. I want to keep the old chess game. But just making a change so the starting positions are mixed, so it's not degenerated down to memorisation and prearrangement like it is today.
We invented marriage. Couples invented marriage. We also invented divorce,mind you. And we invented infidelity,too, as well as romantic misery. In fact we invented the whole sloppy mess of love and intimacy and aversion and euphoria and failure. But most importantly of all, most subversively of all, most stubbornly of all, we invented privacy.
Playing with John Stockton and Karl Malone was great. It was obviously a thrill to play with.Those two were committed to winning and were a stable of their organization for so long. You can't say enough about how they approached the game night in and night out.
I would say I'm a storyteller first, but game making is very wrapped up in how I think of story. If I were to have a story idea, and I decided to write a novel with it instead, I'd have to very consciously de-couple it from gamedom - for example, deliberately add in things that could not be represented in a game scene.
Doing anything when you're bored is very very boring. Anyway, doing nothing is the point of being bored. The pleasure of being bored ismooning about and doing nothing.
The sailor is frankness, the landsman is finesse. Life is not a game with the sailor, demanding the long head--no intricate game of chess where few moves are made in straight-forwardness and ends are attained by indirection, an oblique, tedious, barren game hardly worth that poor candle burnt out in playing it.
A long time ago, there was no such thing as school, and children spent their days learning a trade, a phrase which here means "standing around doing tedious tasks under the instruction of a bossy adult." In time, however, people realized that the children could be allowed to sit, and the first school was invented.
There's a theory out there that if you're in a public profession you're fair game. I couldn't disagree with that idea more. Especially with children - half the time they don't choose to be in that profession. For people to objectify other people's lives - kids or not - I find very tedious and tiresome. People who have a craft, that's their job. Their job isn't to create fodder for other people who are bored.
Effective leaders at a high level tend to be skilled actors. Franklin Roosevelt is said to have to quipped, on being introduced to Orson Welles, that they were the two greatest actors in America. The story may be apocryphal, but the message rings true.
People say, 'Why is he bored with her?' Because he's a human being, that's why; same way his wife is bored with him. That is marriage - anything that's supposed to be forever, your going to get bored with it. And there is nothing wrong with it, so don't take it personal; if you are with somebody for ten years and they are not bored with you? Then something is wrong with them.
Golf is a game, and talk and discussion is all to the interests of the game. Anything that keeps the game alive and prevents us being bored with it is an advantage. Anything that makes us think about it, talk about it, and dream about it is all to the good and prevents the game becoming dead.
I couldn't have invented crisps. ... I don't really want to be known as the man who invented crisps. ... I invented apples. ... I invented pandas, and caps. I invented soil.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Or I can choose to force myself to consider the likelihood that everyone else in the supermarket's checkout line is just as bored and frustrated as I am, and that some of these people probably have much harder, more tedious or painful lives than I do, overall.
I'm always drawing, so Draw Something is a cool game to play against your friends when you're bored and sat chilling out and relaxing.
This site uses cookies to ensure you get the best experience. More info...
Got it!