A Quote by David Carson

When I first started my graphic design career, and 'Beach Culture' magazine, I pretty much ran from the surfer label. It was hard to get people to take you seriously. — © David Carson
When I first started my graphic design career, and 'Beach Culture' magazine, I pretty much ran from the surfer label. It was hard to get people to take you seriously.
Before, being a model, it was just a job, and I was making fun of it. But today, I take my career more seriously. The fact that a reader may buy an Armani item because she'd seen it on me in a magazine is very important to me. So much so that I intend to launch my own label.
It was 4 or 5 years into my first design job before the idea of doing graphic design on computers started taking hold. I started working in 1980, the Macintosh was introduced in 1984, then the real desktop publishing only started coming around in 85-86, but it wasn't really until the end of the decade that the transition became irresistible.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Graphic designers should be literate in graphic design history. Being able to design well is not always enough. Knowing the roots of design is necessary to avoid reinvention, no less inadvertent plagiarism.
It's funny, but when I arrived in California to start college I was much more interested in becoming a surfer and cruise along in life from one beach to the next. I didn't plan out any huge career for myself.
Athens, much like Austin, is a difficult music scene. There are so many musicians there that it is hard to get gigs and hard for people to take you seriously.
When I was, like, 18, that's when I started to really take my own craft seriously and just noticed people were enjoying it. And when I put out my first mixtape, that's when I realized I could make this a career.
Particularly with our games, people get involved with the characters and the world. They're going to take their time with it pretty seriously, so we need to take it even more seriously to make it good.
Jimmy Iovine, he pretty much started off as an engineer and a producer, and then he started up a label. Then he built his label to have big artists like Dr. Dre and 50 Cent. Then he started up a headphone company and made it a billion dollar business. He's a genius to me.
When I first redesigned the 'Surfer' magazine, a magazine about magazines took a copy to the famous American designer Milton Glaser, and - surprise surprise - he hated it.
When I first started out in the music industry and went to Elektra Records, I didn't go to be an artist, I went to get a record label started. And they said in order to have a label deal, I had to be an artist - so that's what I did.
When you say 'design,' everybody thinks of magazine pages. So it's an emotive word. Everybody thinks it's how something looks, whereas for me, design is pretty much everything.
A weird theory I have is we come from a suppressed culture. Ireland is one of the most invaded countries ever. I think the British started it very early, it could be like 800 that decided to come and show us out; and the Danes in the north. We've had a tough time and pretty much a similar culture would be the Jewish culture; they had a pretty hard time. They were being kicked around for a long, long time.
I graduated from school for graphic design, and I started to get into acting class just to get over severe fright. I was an extremely shy person. I could barely say hello to anybody.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
Drax isn't your average stereotypical soldier/warrior/musclehead. He actually has some depth. It was a character that I wanted to play, not only because I love acting so much, but also, I needed to play to get people to actually take me seriously as an actor and get away from the pro wrestling label.
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