A Quote by Doug Liman

Normally, the action is just a gratuitous thing. In the case of Bourne, he was going to learn about himself in the action scenes. — © Doug Liman
Normally, the action is just a gratuitous thing. In the case of Bourne, he was going to learn about himself in the action scenes.
I try to stay away from stuff that's just action, action, action, action, action, and you kind of fast-forward through the dialogue scenes. I'm not interested in doing that. Give me a reason to fight, and I'll go there. But don't just make it, 'You touched my pen! Haaa-yah!' I've done that before.
They're called 'action scenes' because they do the acting for you. You don't have to act in action scenes. The action does it all for you. It's great.
Movement should be a counter, whether in action scenes or dialogue or whatever. It counters where your eye is going. This style thing, for me it's all fitted to the action, to the script, to the characters.
That's the challenging thing with TV; it's not the action scenes per se, and it's not the location scenes and the heavy dialog scenes, but the fact that there is just no let-up; there is no break.
I'm such an action movie junkie that as an action fan, because action scenes are so heightened, we could never really picture ourselves in that scene. So when you're watching an action movie, you experience an action movie more outside of the aquarium: you know you're out of the aquarium looking in at all the swimming fish that are in there.
To have an idea of a thing is not just to get certain sensations from it. It is to be able to respond to the thing in view of its place in an inclusive scheme of action; it is to foresee the drift and probable consequence of the action of the thing upon us and of our action upon it.
A lot of action movies today seem to have scenes that just lead up to the action.
[Action's] a Western thing. We think of the hero going into battle, rebelling against a government or an oppressor, but [in KUNDUN] action is nonaction or what appears to be nonaction. That's a hard concept for Western audiences. . . . We wanted to show a kind of moral action, a spiritual action, an emotional action. Some people will pick up on it; some won't.
They’re called action scenes because they do the acting for you. You don’t have to act in action scenes.
A lot of fans are complaining nowadays of too much shaky cam in action scenes and not being able to see what is going on, but I don't want to disappoint people. I'm a huge admirer of action and I'm very passionate about it. I do believe that a lot of action could be done so much better in general, so I'm a real advocator for pushing things forward in that sense and giving the fans what they want.
My favorite thing to do is action-driven, emotionally-charged scenes. If it's not just two people talking in a room, but it's on the move and things are happening and it's chaotic, and emotion comes from the characters and from the action, and the fall-out ultimately changes the character relationships, that exactly the kind of stuff I like writing.
Any action is often better than no action, especially if you have been stuck in an unhappy situation for a long time. If it is a mistake, at least you learn something, in which case it's no longer a mistake. If you remain stuck, you learn nothing.
The one thing I haven't done that would be so cool would be, like, an action movie. Like a real action, Jason Bourne movie or something.
Exaggeration can lend action scenes more force, but I like to stick to more realistic figures: They help keep the cool in the action scenes, although they may be not as forceful as the exaggerated ones.
I see the first 'Bourne' movie as really kind of a fulcrum in changing the modern action film, where things are really gritty and really character-driven. Think about how the entire Bond franchise was completely radicalized by Bourne.
That and when you're doing live action you don't normally get to see the thing before it's in production. In this case we'd go in every couple weeks and look at animatic and sketches. The way they do it - is they'll put it up on a screen and the storyboard artist who worked on that sequence will talk you through it. Kind of like a pitch session. Then they would leave and we would sit there with the directors and say 'Alright - what if we change that? What if we do that?' It's very different from live action.
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