A Quote by Elizabeth Meriwether

The striking thing about 'New Girl' is that under all the comedy, there's something about the emotions and reactions that feels very real - much more real than other sitcoms. Like - maybe everybody is sort of laid bare in different ways.
The striking thing about New Girl is that under all the comedy, theres something about the emotions and reactions that feels very real - much more real than other sitcoms. Like - maybe everybody is sort of laid bare in different ways.
The scariest thing about screening a comedy... if you screen a drama, you know, there's no real way to tell in real time if people are enjoying it or not. But in a comedy, it's like, if people aren't laughing, it's sort of scary.
The scariest thing about screening a comedy ... if you screen a drama, you know, there's no real way to tell in real time if people are enjoying it or not. But in a comedy, it's like, if people aren't laughing, it's sort of scary.
When my friends and I grew up, we had 'Full House,' 'Growing Pains' and 'Roseanne.' These sitcoms were about something, about real people in a sense. They sort of super-sized real life where things aren't necessarily exactly how you go through them in daily life, but you can relate to something, and you can pull something out of it.
There's a way of doing comedy that feels true to the person doing it, that doesn't feel like clown-work or silly faces and antics, but that feels real - like you're playing a real person who has real thoughts and feelings, and it's very grounded. I started to watch all comedy through that prism.
I am just touched at how strongly the real Hed-heads feel. It feels different from other kinds of devotees; maybe it's the way I felt with certain bands when I was a kid. It feels like a band more than a play.
I can also be very happy in this life, but it's usually happiness that I get from other lives I've lived and other dimensions. This life is hardly important to me. It's very small compared to the importance that I think the fourth and fifth dimension have. Those places are much more real to me, like when you have a dream and it's more real to you than real life. Compared to where I'll be going, this life seems like a dream that just feels like a dream.
Because it's kind of great, being an idea that everybody likes. But I could never be the idea to myself, not all the way. And Agloe is a place where a paper creation became real. A dot on the map became a real place, more real than the people who created the dot could never have imagined. I thought maybe the paper cutout of a girl could start becoming real here also. And it seemed like a way to tell that paper girl who cared about popularity and clothes and everything else: 'You are going to the paper towns. And you are never coming back.
You are hearing this song, and you're 16, and it's a song about love, or a girl. And then maybe there's a girl at school that you like. So you're going to be thinking about that girl. That song is sort of about that girl. The songwriter doesn't know that girl, obviously. He wrote it for something else. But there's the specific meaning with the universal again.
My dad is Scottish, and he read in the newspaper about the plight of the Scottish Freshwater Mussel, which is a real thing - like, a very real, serious conservation issue. And he's a writer, and he was going to do a film about a Glaswegian gangster, and then I stole the idea and turned it into a romantic comedy.
We're not trying to form a new religion. I think that all the powerful religions are pretty much the same. People like to pretend they are very different, but they are not. They are really about believing in something bigger than yourself, something that's unseen, and about having some faith. That's not such a bad thing to have in the world.
I don't want to act like the witch trials all over New England were warranted, but when you live in a culture that believes something is real, it feels very real.
We play many emotions in our careers, emotions that in real life we would perform just once. For example, my character has died in about 10 films, so you have to keep searching for different ways to do it!
The real thing is not the goal, the real thing is the beauty of the movement. The real thing is not reaching, the real thing is the journey. Remember, the real thing is the journey, the very traveling. It is so beautiful, why bother about the goal? And if you are too bothered about the goal, you will miss the journey, and the journey is life - the goal can only be death.
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
The real truth - like anything, you have an idea about something you might write and it changes. People reflect on it or you get other ideas and maybe your original idea is radically different than how it ends up being. It's not a theorem. You don't sit down and prove something. You start with an initial idea and it grows and grows. The math of the narrative changes. In some ways your original document and what the film ends up being are quite different.
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