A Quote by Gary Gygax

Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game. — © Gary Gygax
Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.
I was a huge fantasy geek growing up. I was the dungeon master in my D&D game.
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Role-playing games are just an organic improvised space for storytelling.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
Storytelling is storytelling. You still play by the same narrative rules. The technology is completely different. I don't use one piece of technology that I used when I started directing.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
I consider myself a better storyteller than a Dungeon Master.
They are playing a game. They are playing at not playing a game. If I show them I see they are, I shall break the rules and they will punish me. I must play their game, of not seeing I see the game.
Daniel Woodrell has made a name as a master of prose with personality - a densely descriptive, gamey form of storytelling, one might say traditional storytelling - of late rather an unfashionable mode.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
We're all playing a role. You're playing a role at home, you're playing a role at work, you're playing a role to survive.
I hope to be acting until I'm playing the role of Grandma, and I'd like to branch out in film - producing, directing, all of it. I'll sleep when no one wants to hire me!
I think the biggest mistake you can make in creator owned work is having info-dumps like, "Here's how this world works!" it's just like someone playing dungeon master and boring me with the backstory of their fucking world. Just bring me into you story and get it cooking.
There's something cool about playing 'Tempted' and then picking up the mandolin and playing 'Dark as a Dungeon' and standing on the classics. It's nice to just let soul rule.
When you master role-playing [gaming], you become immersed in an activity that is peerless among leisure-time pursuits.
The new game that I'm working on will be called 'FNAF World.' It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the 'FNaF' games, including the classic, withered, toy, phantom, and nightmare versions.
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