A Quote by Greg Rucka

Emotional honesty transcends reality; it's what allows disbelief to be suspended and yet what makes a story stay true. — © Greg Rucka
Emotional honesty transcends reality; it's what allows disbelief to be suspended and yet what makes a story stay true.
A symbol always transcends the one who makes use of it and makes him say in reality more than he is aware of expressing.
There are, however, exceptions to this reliance on feelings as evidence of truth: if, for instance, your feelings lead to disbelief instead of belief, they're apt to be dismissed as some form of denial. This is not a common problem. Usually intellectualism, not feeling reality, is blamed for disbelief. But, some angel experts suggest, there may be emotional as well as intellectual barriers to belief: unwillingness to believe in angels can reflect low self-esteem.
In a fiction film, we know at some level we've suspended disbelief. In a documentary, we know that we're watching a drama unfold in the world because of the movie we're watching that is real. That has enormous stakes for the whole society, and we, by the act of watching, complete the story.
The truth, or success, of any writer's story lies partly in its specificity and its emotional honesty.
I'll say, what makes me happy about making movies is, every once in a while through movies we find a kind of honesty. There's an honesty in fiction that's as effective or even more powerful than the honesty of our lives. We can find something that's genuinely true, like a chemistry between people or a statement that speaks to an audience.
Somewhere In Time is the story of a love which transcends time , What Dreams May Come is the story of a love which transcends death . ... I feel that they represent the best writing I have done in the novel form.
Each person makes their own choice, but my spirit is meant to stay in Iran, especially with the work that I do, and with the emotional connection I have with the country - with all its difficulties, this is why I stay.
For any true stickler, you see, the sight of the plural word “Book’s” with an apostrophe in it will trigger a ghastly private emotional process similar to the stages of bereavement, though greatly accelerated. First there is shock. Within seconds, shock gives way to disbelief, disbelief to pain, and pain to anger. Finally (and this is where the analogy breaks down), anger gives way to a righteous urge to perpetrate an act of criminal damage with the aid of a permanent marker.
One of the things that makes you want to be an actor, speaking only for myself, is that there's something infantile about it. You're suspending disbelief, pretending and entering into a story world.
We've suspended the willing suspension of disbelief. We have given up that relationship, that almost hypnotic engagement, with the characters up on the screen.
It's the honesty you apply to your playing that makes music enjoyable. The style of the music has little to do with it. It's only honesty makes it beautiful.
In a recession, people want to be told for two hours that everything is going to be OK. They want to escape from their humdrum or painful reality into a feel-good drama, or a love story that transcends their daily life.
Stay neurotic. Stay frustrated. Stay emotional. Stay excited. Your life is happening.
What really happens is that the story-maker proves a successful 'sub-creator'. He makes a Secondary World which your mind can enter. Inside it, what he relates is 'true': it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. The moment disbelief arises, the spell is broken; the magic, or rather art, has failed. You are then out in the Primary World again, looking at the little abortive Secondary World from outside.
One's ability to communicate a story visually, honestly, is a bridge of communication that transcends language because the true mark of a good film is that you can turn the sound off and watch it and have some understanding of what you're seeing.
I guess you can stay sort of true to the story; you don't have to artificially bring the character back from whatever doom you've designed for them, you can tell the story, I suppose, honestly.
This site uses cookies to ensure you get the best experience. More info...
Got it!