A Quote by Hidetaka Miyazaki

Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes 'Deracine' all the more serene.
'Sekiro: Shadows Die Twice''s story is one of fate and growth.
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts of tricks and finesse. These are very important elements of 'Sekiro: Shadows Die Twice''s gameplay and the protagonist's nature.
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of the 'Tenchu' series at first.
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story.
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But if I want to get out of it, I can walk over to the other side of the studio and ease myself into a completely different feeling when I work on 'Deracine.'
What the art historians had forgotten is that in Chinese, Japanese, Persian, and Indian art, they never painted shadows. Why did they paint shadows in European art? Shadows are because of optics. Optics need shadows and strong light. Strong light makes the deepest shadows. It took me a few years to realize fully that the art historians didn't grasp that. There are a lot of interesting new things, ideas, pictures.
Twice two makes four seems to me simply a piece of insolence. Twice two makes four is a pert coxcomb who stands with arms akimbo barring your path and spitting. I admit that twice two makes four is an excellent thing, but if we are to give everything its due, twice two makes five is sometimes a very charming thing too.
Mexican writer and diplomat, "Pasado en claro" ("A Draft of Shadows") You learn something the day you die. You learn how to die.
Illusions are shadows moving endlessly across the ground. The shadows are quite real but they're shadows. They have very little substance.
After Hiroshima was bombed, I saw a photograph of the side of a house with the shadows of the people who had lived there burned into the wall from the intensity of the bomb. The people were gone, but their shadows remained.
Men throw huge shadows on the lawn, don't they? Then, all their lives, they try to run to fit the shadows. But the shadows are always longer.
To die at the command of another is to die twice.
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment.
The sun got confused about daylight savings time. It rose twice. Everything had two shadows.
But twice-two-makes-four is for all that a most insupportable thing. Twice-two-makes-four is, in my humble opinion, nothing but a piece of impudence. Twice-two-makes-four is a farcical, dressed-up fellow who stands across your path with arms akimbo and spits at you.
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