A Quote by Jamal Crawford

I think when you're starting you have more of a luxury. You know you're going to play 33, 35, 37 minutes per game, so you can kind of feel the game out. When you come off the bench you have to be more in attack mode. You have to make something happen immediately.
I think when you come off the bench, you know you're going to play, but you don't know really when, what time in the game, what quarter, so it's kind of different.
I knew I could play really well in one game, score the winning goal and then, come the next game, I wouldn't play at all or I might come off the bench for the last five minutes. So I was frustrated towards the end of my time at Spurs. I wasn't happy.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
For me, being a starter doesn't matter. Of course, I'd like to be in at the end of the game, to be a big part of the team, and to play as many minutes as I can play. But starting and coming off the bench are two different challenges.
When I come off the bench, I have that intensity and that effort. That's something all of us guys are trying to bring, but especially the guys off the bench. Because we can play a role in any game, let alone the playoffs.
When I'm in the game [softball], it's not so much mechanics. It's more of just trusting my teammates, trusting myself, trusting my preparation that we've put in to get there. When you're in the game, it's go-mode. There's going to be times when you're tweaking things but when you're in that game mode, you just want to think about that one next pitch.
The advantage of not starting is you're sitting back, looking at the game and saying, 'OK, we need rebounding,' or 'We need hustle points.' Coming off the bench, that's what you try to do. The disadvantage of it is you gotta catch that flow. You're coming off the bench, you gotta come ready, warmed up already, catch the flow of the game.
It is nice to start a game and feel the game from the beginning, but I have to pick up the pace when I come off the bench.
I will do anything a team asks me to do. If it's to come off the bench, I would impact the game by coming off the bench. If I were to start, I would impact the game as a starter. I would impact the game either way.
In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.
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Practice makes perfect and if you practice battling and competing and working hard, then that will transfer over in a game. If you practice just kind of floating around out there in practice, you know that's going to transfer over, too. So I think the harder you work and the more you compete, then that's how you're going to play in a game.
We've become more and more interrupt-driven. If you have six tasks to do in an hour, you can't just take 60 minutes and divide and have 10 minutes per task. You have 10 minutes per task minus the time required for context-shifting. That will be the next big challenge: figuring out how to fight the distraction-driven mode we're in and stay focused on one thing long enough to get it done.
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
I feel like it's just a mindset, a mentality. Whether you're starting or coming off the bench, I feel like my game is very versatile, so I can do both things.
The single most important thing is to know the game. Study the history of the game, the fine points of the game, and the personalities of the game so you'll be able to recognize what they're doing out there and then you'll be able to anticipate certain things that are going to happen.
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