A Quote by Joe Madureira

There's a creative freedom to comics, and a fulfillment I get out of panel layouts and storytelling that is hard for me to get anywhere else. — © Joe Madureira
There's a creative freedom to comics, and a fulfillment I get out of panel layouts and storytelling that is hard for me to get anywhere else.
It's hard to be fully creative without structure and constraint. Try to paint without a canvas. Creativity and freedom are two sides of the same coin. I like the best of both worlds. Want freedom? Get organized. Want to get organized? Get creative.
Doing graphic novels is cool! It's fun! You get to write something, and then see it visually page by page, panel by panel, working with the artist, you get to see it fleshed out.
When a record company looks at me I'm very hard to market, I don't really fit anywhere, It's hard to get me on the air, and I'm hard to demography, but! because of that I'm not subject to trends like you pointed out.
Most comics are not truly rebellious or creatively free. Most comics, paintings, music, etc., are derivative of other, more successful works. And it's quite often that those without much rebellious spirit are the ones to imitate it. Genuine radical expression is hard to come by, but it usually crops up when money is not a motivating factor. You can take all the liberties you want when someone else's dime is not at stake. The validation is not a threat to comics. A far greater threat to the creative freedom of artists working in any medium is self-consciousness and self-censorship.
I have taken every amount of creative liberty and freedom that I can get and I've actually managed to push it. I would say being the champion gives me that freedom because you really get a little more carte blanche.
The great thing about working in comics is that visually, you're the sole voice. You have to figure out the staging, the lighting, the composition, the character emotions, the action. You get a script, but you're trying to work it out in individual panels. It's a terrific exercise in creative thinking and creative problem-solving.
I'm not particularly good at page layouts. I make an effort to stay out of the way of the artist. What I'll try to express instead is, 'What we're going for here on this page is the idea of the containment of these women's bodies. So I want them framed as though they're bursting out of the panel borders.'
I go anywhere I want, do whatever I want when I get there, they let me make self-indulgent TV about that experience, and give me about as much creative freedom as anyone's ever had in the history of television.
With my own comics, I try hard to get the vision in my head onto paper, to have one match the other as closely as possible. With the 'Airbender' comics, I'm working with someone else's vision, an already-established vision. I want to stay true to what's come before.
Storytelling is one of comics' esthetic hurdles at the moment, which was the novelist's problem 150 years ago: namely, to take comics from storytelling into that of "writing," the major distinction between the two to me being that the former gives one the facts, but the latter tries to recreate the sensation and complexities of life within the fluidity of consciousness and experience. As far as I'm concerned, that's really all I've been trying to do formally for the past decade or more with comics, and it's certainly time-consuming, since it has to be done with drawings, not words.
I graduated from Jones College, man, in Jacksonville, Florida, baby! I couldn't get in anywhere else, man. I was the worst student ever. I couldn't get in anywhere else. My father insisted I go to college, so I graduated, made the dean's list and everything.
I know I'm a grumpy old man, but I'm always more delighted by readers talking about the actual comics than people talking about how eager they are to have their favorite comics be "elevated" into another medium. Adaptations are great, but for me, comics have always been the destination, not a stepping-stone to get somewhere else.
That's the type of thing you need to keep in mind when drawing comics. The storytelling. Consider the action and the space available to you, that's what will make it a great comics page. Once you've figured that out, you can always find/make the reference to support your storytelling decisions. So by all means, study film, but as with any reference, the results are better when they inform the craft and not dictate it.
The whole idea of celebrity is flattering - it helps you get into restaurants and stuff - but once you obtain some creative fulfillment, which you do on a nightly basis as a comedian, it's hard to give that up just to be the wacky neighbor on a show.
Life is pitiful, death so familiar, suffering and pain so common, yet I would not be anywhere else. Do not wish me out of this or in any way seek to get me out, for I will not be got out while this trial is on. These are my people, God has given them to me, and I will live or die with for Him and His glory.
By coincidence and not design, 'Everstar' is written and drawn by an all-female creative team, and it makes me smile to think that there may be young female readers out there, future writers and artists, who get to see that comics doesn't have to be a 'boys' club.'
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