A Quote by John C. Dvorak

Make a faster machine and people will flock to inefficient software. — © John C. Dvorak
Make a faster machine and people will flock to inefficient software.
I'd like to make a fundamental impact on one of the most exciting, intelligent questions of all time. Can we use software and hardware to build intelligence into a machine? Can that machine help us solve cancer? Can that machine help us solve climate change?
From what type of software could help us make a movie faster to everything else regarding the textures. Some might think, "It's probably very easy to make a film with those textures," but it's much more difficult than what it appears to be. We had to discover a faster process because otherwise it could have taken us 10 years to make it.
It was a miserable machine, an inefficient machine, she thought, the human apparatus for painting or for feeling; it always broke down at the critical moment; heroically, one must force it on.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
High-quality software is not expensive. High-quality software is faster and cheaper to build and maintain than low-quality software, from initial development all the way through total cost of ownership.
Ironically, the main task of chess software companies today is to find ways to make the program weaker, not stronger, and to provide enough options that any user can pick from different levels and the machine will try to make enough mistakes to give him a chance.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
When a machine can do something better and faster than a person can, I am happy to let the machine do it.
You insist that there is something a machine cannot do. If you tell me precisely what it is a machine cannot do, then I can always make a machine which will do just that.
Remember that the machine is there to help you, because at the end of the day, you're not playing freestyle chess, advanced chess, human-plus-machine. If you are playing against other humans, it's about winning the game. The machine will not be assisting you, unless you are cheating of course. And since the machine is not there, you have to make sure that everything you learn from the computer will not badly affect the way you play the real game.
If anything, there's a reverse Moore's Law observable in software: As processors become faster and memory becomes cheaper, software becomes correspondingly slower and more bloated, using up all available resources.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
I'm not interested in offering software for free of charge. That's because I myself am one of the game developers who, in the future, wants to make efforts so the value of the software will be appreciated by the consumers.
Software gets slower faster than hardware gets faster.
If all individuals were conditioned to machine efficiency in the performance of their duties there would have to be at least one person outside the machine to give the necessary orders; if the machine absorbed or eliminated all those outside the machine, the machine will slow down and stop forever.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
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