A Quote by Jonathan Tropper

The whole purpose of screenwriting is to convey everything through action and dialogue and not explanation and exposition. To me, there are movies where voiceover works really well because it does something more than exposition; it actually becomes a tonal element of the movie.
I love voiceover. I never understood this idea that it was lazy. Well, yes, there are those movies or TV shows that use it as just a way to get out exposition. But you know what? That's just bad writing.
I had to push exposition through dialogue, which is really, really hard for an actor do.
The thing that I like about action sequences is that if they're done well, you get to know more about the character in those few minutes than you do through 10 minutes of exposition.
[The works of Archimedes] are without exception, monuments of mathematical exposition; the gradual revelation of the plan of attack, the masterly ordering of the propositions, the stern elimination of everything not immediately relevant to the purpose, the finish of the whole, are so impressive in their perfection as to create a feeling akin to awe in the mind of the reader.
I think you approach a part the same way and just find out in what's making them tick and who they are. In a movie like this you may have a little less time and few dialogue scenes and exposition scenes for your character to really get that across, and so I wanted to be able to convey that she's not somebody who's just punching a clock but she has this weird emotional investment in her job to where she does get quite myopic and that's what makes her relentless.
To me exposition always contains tenderness. While a dramatized scene is a way of proving and guaranteeing an emotional experience for the reader, exposition assumes that the reader is sophisticated and can see the universal.
Part of the appeal was that Medawar was not only a Nobel Laureate, but he seemed like a Nobel Laureate; he was everything one thought a Nobel Laureate ought to be. If you have ever wondered why scientists like Popper, try Medawar's exposition. Actually most Popperian scientists have probably never tried reading anything but Medawar's exposition.
I use voiceover just like I use dialogue. There's a way to give out information or give out insight to the character or give out their worldview, and maybe you have to slip in exposition, but it's all about how you write it.
As a young filmmaker, I shot a lot of stuff because I wanted to make sure that I got everything, but now I've gotten much more precise with my shooting. Editing is a whole other layer because then, sometimes you realize characters don't even need to say this or that. It becomes an issue of exposition, and over-explaining something. In the script, I'd reinforce certain things about what I wanted people to know two or three times, but in the editing room, I'd be like, "I only need to say this once, maybe twice."
Everyone remembers the pop-quiz hotshot bit from 'Speed' because it's extremely funny, and it's really smart and really witty. And the notion that action movies can have dialogue that pops just as well as the explosions is something that I hope more people continue to remember.
The balance when you're catching people up, and the craft of what we do as actors, is to try to make sure that the exposition sounds like thought and dialogue, and a plan or a problem or something that is motivationally induced, rather than just telling the audience information.
Dialogue is generally the worst choice for exposition. When you're writing lines you need to focus on the way people actually talk. And when we talk to each other we never actually explain our terms. We don't say 'Sweetheart, would you pass me the sugar bowl, which we picked up for a song at that antique stall in Munich.'
It took me a long time to figure out that I didn't have to do everything, that it was actually a lot more helpful if I did a couple things really, really well than a whole bunch of things really badly, or nothing at all, because the whole thing was overwhelming.
One of the tricks is to have the exposition conveyed in a scene of conflict, so that a character is forced to say things you want the audience to know - as, for example, if he is defending himself against somebody's attack, his words of defense seem Justified even though his words are actually expository words. Something appears to be happening, so the audience believes it is witnessing a scene (which it is), not listening to expository speeches. Humor is another way of getting exposition across.
I hate exposition and superfluous dialogue. I hate when dialogue is trying to explain or patronize or finger-point.
I think action movies on the whole have moved more and more into large spectacle, even leaving out super hero movies that seem to me to be more a fantastic science fiction than they are action movies.
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