A Quote by Keith Fullerton Whitman

It's funny, because I'm so associated with digital art and computer art, and yet I spend so little time in front of the computer. — © Keith Fullerton Whitman
It's funny, because I'm so associated with digital art and computer art, and yet I spend so little time in front of the computer.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
I think digital media is a valid tool, one that has it's own strengths and weaknesses. So often I see people dismissing digital art as somehow cheating or not as valid or important as traditional art, but the computer is just another tool.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.
3D is like a computer. Every six months that computer that was state of the art is now obsolete.
I wanted to get into art. I did some neon stuff. I worked in, not computer-generated, but computer manipulation of pictures.
Working with the computer gives rise to many opportunities to transcend asocial behavior, because it produces exciting and visually interesting things to share, whether it's by creating video games, computer art or sharing exciting Web sites.
I am not a sportsperson. I used to spend all my time in front of a computer.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
A state-of-the-art calculation requires 100 hours of CPU time on the state-of-the-art computer, independent of the decade.
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.
I am not one of these people who spend a ton of time in front on my computer; I see it as very utilitarian.
You can't *discover* that the brain is a digital computer. You can only *interpret* the brain as a digital computer.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
I always told my team, "You have to believe that you are not in front of a computer, but that your canvas is a piece of paper. You have to believe this even if you have a computer in front of you."
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