A Quote by Liz Cambage

I think guards need to be able to have a post up in their game when mismatches happen and I think post players need to have an outside game, and that's something I've always worked on.
The role of my job is I'm always trying to figure out where I need to be. Do I need to be at a college game, at an international game, with the team, at practice, with my coaches, with a few of the players, up in Portland, Maine? I mean, where do I need to be?
I don't think you ever want to be too settled, because once you become settled, you lose a lot of your drive. I mean, I am settled off the court; the business side of things, the papers, contracts and all of that, but there are a lot things that I need to work on, on the court, like my free-throw shooting, which has been terrible. I need to work on being more demanding in the post. My teammates are going to come to me and I just need to go out there and score in the post, which will open up things for our guards.
Naming is like putting a stamp on something and fixing it. A kind of formaldehyde sort of fixation, but it becomes dead, sitting there forever, frozen. So, I'm not a great one for these modernist, post modernist, post colonial labels. I think they serve certain purpose. You do need some kind of sign post here and there, but it can also become an end in itself.
I grew up in the '80s where there's a lot of these kind of post-apocalyptic, post-comet, post-whatever it was, so that always captured my imagination a lot as a little kid, that idea of getting access to secret places and being able to roam around where you're not supposed to.
Horrible, terrible AAU basketball. It's stupid. It doesn't teach our kids how to play the game at all so you wind up having players that are big and they bring it up and they do all this fancy crap and they don't know how to post. They don't know the fundamentals of the game. It's stupid.
The best strikers make you sit up and take notice because every time they get the ball, you think that something amazing could happen. Of course they'll score goals, but they'll have something in their game which makes you think, 'Wow, he can win this game by doing something magical.'
I think people always criticise Mesut because they think his attitude on the pitch is not a good one, that he doesn't care that much. But I think people just struggle to accept that you can have the more emotional kind of players, the more aggressive ones and you have players like him, you know, that need maybe this calmness for their game.
I think we are aware that post-racialism isn't real, right? I mean, I hope so. I kind of joke that we're post-post-racial.
Maria Sharapova winning Wimbledon at 17, I don't think that's ever going to happen again. It's a different game now. I need to stay focused and work on my game, and it will come.
Who says a center can't make the pass into the post? Michael Jordan, effectively, was a post player and you saw with the championship teams players able to do multiple things.
When you look at how players experienced 'Diablo' I and II, there was a great desire to meet up and trade items for real money outside of the game. There's no real way to provide a secure and safe environment for doing that outside of the game. It really has to be integrated within the game.
If you were in a game of football always think you need maybe eight to win the game. Three can on an off day or semi off day but you always hard. And the players recognize that and they'll do that extra to make sure they get winning. The essence of the team is to understand and trust each other and to trust me.
The more and more you touch the ball in the post and get game reps, you just get comfortable and confident and I think that's a big part of the game.
My father worked in a post office and never made probably more than $8,000 a year as an employee of the post office, so when people can rise up from very modest circumstances and do well economically, I think that's a good thing about America, and we should encourage that kind of activity.
The single most important thing is to know the game. Study the history of the game, the fine points of the game, and the personalities of the game so you'll be able to recognize what they're doing out there and then you'll be able to anticipate certain things that are going to happen.
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
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