A Quote by Ransom Riggs

As writers, we have to make our own work - as bloggers, writing for video games, whatever we can do. Everyone breaks into the business in a different way. — © Ransom Riggs
As writers, we have to make our own work - as bloggers, writing for video games, whatever we can do. Everyone breaks into the business in a different way.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
Writing organizes and clarifies our thoughts. Writing is how we think our way into a subject and make it our own. Writing enables us to find out what we know-and what we don't know-about whatever we're trying to learn.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
Everyone has played video games at some point these days, and video games are fun.
I believe you have to write every day–make the time. It’s about having an organized mind instead of a chaotic and untidy one. There is a myth that writers are bohemian and do what they like in their own way. Real writers are the most organized people on the planet. You have to be. You’re doing the work and running your own business as well. It’s an incredibly organized state. [Also reading]…one of the things reading does do is discipline your mind. There are no writers who are not readers.
I can do whatever I want, I can have my band, I can use different people, I can use studio players, it's complete, total freedom for me. If I want to make a video, now that I own my own record company, if the video has an American flame being engulfed by a huge puddle of oil, I can do that, I can say that if I want to.
Everyone reads a different book. That's what's interesting. Everyone sees a different film, as well. We bring our past lives to whatever work of art we're experiencing at that moment, and that's what makes it interesting. It's not mathematics. There are different answers for different people.
Writing fiction is for me a fraught business, an occasion of daily dread for at least the first half of the novel, and sometimes all the way through. The work process is totally different from writing nonfiction. You have to sit down every day and make it up.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
I want to be creative in as many different environments as possible, whether it's doing film scores, writing for TV ads or video games - all sorts of stuff, as long as it requires writing music.
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
I think video games are going to completely take over storytelling in our society. Video games are not a fad.
What you do in film and television is really different than what you do in video games. There have been pockets of success, like at Time Warner. And Disney, with Club Penguin and Facebook games, has done a real good job of recognizing the business is not just about packaged goods.
My dream is to make everyone love video games.
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