A Quote by Marques Brownlee

Creators are what bring the eyeballs to platforms, and vice versa. Sort of a chicken-and-egg thing, because you can't have creators and no platform. — © Marques Brownlee
Creators are what bring the eyeballs to platforms, and vice versa. Sort of a chicken-and-egg thing, because you can't have creators and no platform.
We are the creators, not only of our own destiny, but ultimately we are the creators of universal destiny. We are the creators of the universe.
We have so many fantastic creators - female creators as well as male creators that have their own followings, their own fans, and their own books that are successful.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
Creators of content on the Internet are very commonly creators of community. Often times, this community is the most interesting and the most valuable part of making stuff, and many creators require that relationship to inspire them to make stuff.
If the search engines don't respect the creators, there won't be anything to search in the future because creators have to make a living too.
To my fellow creators, wholeheartedly, I am sorry I brought shame upon the platform. I promise I will do the community well and keep on trucking and bring light to YouTube.
We had a great producing staff and great filmmakers, but for me, my mission , as a producer, was to make sure that the creators were happy with the film Death Note and that their voices were heard. I felt, if the creators were proud and happy with the film, then in turn, the fans would be proud and happy with the film because the creators know the fan base, inside and out.
The difference between famous creators and struggling artists is that the creators know that improving the lives of others deserves the highest reward.
We CREATORS are builders. We are dedicated to the idea of building a beautiful world so different and so superior to the present one that we CREATORS of this generation will go down in history as the revolutionaries who ushered in the Golden Age of Mankind.
In the centre of the cyclone one is off the wheel of Karma, of life, rising to join the Creators of the Universe, the Creators of us. Here we find that we have created Them who are Us.
The value of streaming platforms is estimated at a few billion dollars, and creators can only afford a pizza without pepperoni at the end of the year with the revenues. Without musicians, all those platforms wouldn't exist, so we urgently need an appropriate and sustainable business model for musicians for the 21st century.
A free culture supports and protects creators and innovators. It does this directly by granting intellectual property rights. But it does so indirectly by limiting the reach of those rights, to guarantee that follow-on creators and innovators remain as free as possible from the control of the past. A free culture is not a culture without property, just as a free market is not a market in which everything is free. The opposite of a free culture is a "permission culture" -- a culture in which creators get to create only with the permission of the powerful, or of creators from the past.
The fans have access to the show and the creators, even if it's not direct. I don't know any television creators that don't follow the message boards. The feedback is so immediate, to see what is working and what isn't, and what's working better than you anticipated.
We are providing a platform to creators who are expressing their emotions; they are expressing what they are feeling - fears, joys, terror. That's what art is about, and we don't want to censor it, but neither would we permit violence which feels gratuitous or glorified to be on our platform.
It's the beauty of WWE. We use all our platforms to cross-promote each other and vice versa.
The landscape of professional creation continues to get more complex. Organizations and platforms of all sorts are vying for a slice of the value created by the relationship between creators and their audiences.
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