A Quote by Mike Colter

I'm always game for creating a new character, and I liked the idea of putting something new into the 'Halo' universe. — © Mike Colter
I'm always game for creating a new character, and I liked the idea of putting something new into the 'Halo' universe.
I would say that when you go to the very, very top, it's an ability to come up with new ideas, with something new, to make the difference. Every world champion, every player who was traversing this universe, managed to bring something new to the game. This ability to always find some unconventional ways. That makes the final difference.
The idea that things used to be better is fantasy. It's putting a halo on something that no one can disprove.
I don't look at it as writing a book in a videogame universe. I look at it as writing for 'Halo', which for me, transcends being just a great video game. It's evolving into a whole new mythology.
I find it inspiring and I always think when I'm working on something new, whether it's a new kind of character or a new kind of story or new kind of camera, it gets my creative wheels spinning.
It sounds creepy, but I always liked the idea of disappearing then becoming something new. That of course was before I disappeared.
I was excited at something new, always liked something new, but give credit to everybody who helped. I didn't do anything alone but try to go to the root of the question and succeeded there.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Having worked on 'Halo: Nightfall' and gotten a taste for what 'Halo' has to offer, it definitely has me interested in picking up the games and getting familiarized more with the 'Halo' universe.
I liked the idea of creating a new pop-culture, folkloric hero character that I created with 'Django' that I think's gonna last for a long time. And I think as the generations go on and everything, you know, my hope is it can be a rite of passage for black fathers and their sons. Like, when are they old enough to watch 'Django Unchained'?
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
There's something about putting on a new pair of shoes or a new shirt that gives you a new joy.
I'm always looking for something new: a new inspiration, a new philosophy, a new way to look at something, new talent.
Curating, in the modern sense, is something I gravitate to. Taking different ideas from a bunch of different places and putting them into one place or space, a story that makes sense or a new idea. Everything is remixed and taken from other things to make something new.
In the creative industries, there are few things more exciting than a zinger - a thought, idea, line, plot device - anything really, that just totally works in a fundamentally new and fresh way. It's like a uniquely lovely melody or a new taste idea in cooking. Something special, something new, something wonderful. They're also very rare.
I really liked the idea of creating a journal myself. It's like the way I clear my throat. I write a page every day, maybe 500 words. It could be about something I'm specifically worried about in the new novel; it could be a question I want answered; it could be something that's going on in my personal life. I just use it as an exercise.
I always wear the shoes of the character a week before going on set; the idea of just putting on a new pair of shoes on the first day of filming is just horrific.
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