A Quote by Mike Davidson

Now that digital lifestyle devices, tablets, wireless phones, and other Internet appliances are beginning to come of age, we need to worry about presenting our content to these devices so that it is optimized for their display capabilities.
In the digital world, content has the tendency to lose value, especially on smart devices. We finally found solutions to the problem. We will not merely port games developed for our dedicated systems to smart devices just as they are - we will develop brand new software which perfectly matches the play style and control mechanisms of smart devices.
You'll be using digital currency. I think really what will happen is you'll use a combination of bitcoin, ether, your devices, the 'Internet of Things.' We've got billions of devices coming online.
As devices become more portable and content is increasingly digital, connectivity is fast becoming a fundamental expectation and lifestyle requirement.
In every part of the world with which I am familiar, young people are completely immersed in the digital world - so much so, that it is inconceivable to them that they can, for long, be separated from their devices. Indeed, many of us who are not young, who are 'digital immigrants' rather than 'digital natives,' are also wedded to, if not dependent on, our digital devices.
The Internet of Things tell us that a lot of computer-enabled appliances and devices are going to become part of this system, too: appliances that you use around the house, that you use in your office, that you carry around with yourself or in the car. That's the Internet of Things that's coming.
All of a sudden, if you think about the entire ecosystem of connected devices that can pull down information, access content and allow me to share and work and communicate, the vast majority now are not Windows computers. They are iPhones. They are iPads. They are Android devices.
We are clearly betting on tablets being both content consumption and production devices.
Eventually the Internet will be accessed by PC, television, and wireless devices.
I am impressed with the innovation in the wireless marketplace. The Blackberry, the iPhone, the Pre, and other smart devices are breakthrough technologies that have helped revolutionize the wireless space.
Phones and tablet PCs are primarily consumption devices and not typically used for creation of content. It's here that we need PCs.
Ambient Devices is what I call part of the Third Wave of Internet devices.
Like everybody else, criminals of all stripes increasingly rely on wireless communications, hand-held devices, and the Internet.
If you look at the developed world, people have multiple devices now. And a phone works with a watch, with a car, with a tablet, with a number of other type of devices.
Cyber terrorism could also become more attractive as the real and virtual worlds become more closely coupled, with automobiles, appliances, and other devices attached to the Internet.
From our experiences with the site in Japan, we've come to ask, 'What can we learn about syndicating content from mobile devices and getting it up on YouTube?'
Let the free market for wireless services and devices flourish. If the government gets out of the way, the wireless marketplace will continue to be an American success story.
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