The Wii U is not a tablet. It's a two-screen experience. And so you have this unique GamePad that gives you a different way to have a gaming experience.
For Nintendo, we do believe the GamePad is a critical innovation, and we believe that integrated experience with a second screen is something that brings new propositions to the consumer.
In Europe, we packed in Wii Sports with the console, so one way or another, people processed the Wii by enjoying Wii Sports. The unique, interactive nature of the game was spread thanks to the excitement from the consumer.
There's a simplicity in typography that demands absolute accuracy... the only way you can experience it is by doing it, and you can't do it on a screen because a screen never gives you the entire picture.
The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.
I think "Avatar" is kind of a unique category where people are enjoying the unique theatrical experience even though they may have seen it on the small screen. They want to have that immersive, transportive experience. "2001: A Space Odyssey" played for three years at the Loews cinema in Toronto. I remember that. It just kept playing. People wanted to return to that experience. That may not be the best example because I think "2001" took 25 years to break even.
Travel gives a character of experience to our knowledge, and brings the figures on the tablet of memory into strong relief.
It was kind of unique and great to have two films coming out within a week. It certainly was a different experience for me.
To me the arcade experience is the ultimate gaming experience.
I have had such a unique experience in the game. I got to experience the best of my craft, and I did that multiple times. There is nothing more I wish I could experience.
The gaming experience on Windows Vista is going to go beyond any of the gaming consoles and anything that's been done before.
The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.
As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.
The nervous system functions in a fourth, unique way, as different as dreaming is from sleeping as sleeping is from waking. When you transcend, it's the only experience that lights the full brain on an EEG machine. It's the only experience that utilizes the full brain.
I do NOT think that PC gaming is over... it will always be the choice of the gaming enthusiast who is willing to put in the extra effort for a richer, more rewarding experience.
The only way to even approach doing something perfectly is through experience, and experience is the name everyone gives to their mistakes.
I'm a huge lover of going to the theater and having that experience of people in the room. Any time you go to an experience like this, you hear it in a different way because sound systems are different.