A Quote by Rhianna Pratchett

I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story. That's what it's all about - getting writers and storytellers involved in the team and being a back and forth process.
Every single word that's on the screen, I oversee. There's nothing that's shot, I'm not involved in. The scripts go through multiple drafts, and I work with the writers on all these things. And I'm extremely involved in the writing process.
I think that everybody has hard work side, no matter what your job is, you have bad days, you have people you don't get along with. The thing about modeling is every single day you're working with a completely new team so every single day is your first day of work or your first day of school. And you can't really have an off day because that will be the only experience they have with you.
I think that people have to have a story. When you tell a story, most people are not good storytellers because they think it's about them. You have to make your story, whatever story it is you're telling, their story. So you have to get good at telling a story so they can identify themselves in your story.
Part of why I wanted to produce was because I wanted the opportunity to work on projects I want to see. As a writer and as a director, I'm very specific about the kinds of things that I want to do. The opportunity that producing has given me is that by working with different writers and trying to get their movies made, or developing their script, or making their movies, every time I'm doing it, I'm learning and then bringing something to my own work. I like to think that there's a little bit of back and forth that goes on.
If you are, as an actor, are just worried about looking pretty and being well liked, then I personally feel you are doing a disservice to your audience, the craft, the creative process, writers, and directors. Your job is to tell a story and to tell the truth, and we can't always be the most likeable character in every situation.
As to the differences between game work and novel writing, well, obviously the former is a lot less lonely - you're in and out of meetings all the time, bouncing stuff back and forth with the level designers, the art department, the animation team, so forth.
I have the final say in the business side of my boxer's career. But as far as me being in the meetings every day, the back and forth of the paperwork and stuff like that, I have got a job to do. I am in the gym every day. The fighting lifestyle is an unforgiving one. You want to keep yourself as focussed and stress - free as possible. I have a team who focus on the more complicated aspects, on the business side of boxing, which I don't need to get myself involved in. I think I am involved in the business as much as I need to be.
I rarely talk about work with writers, and I love getting together with writers. I think writers are great to get together with, because we can talk about everything. I think that's why I enjoy it. Writers tend to be pretty open-minded, and pretty profane and loose. They have fun minds.
We didn't tell anyone we had gotten signed, because people can freak out a little. But we started working with writers. I remember that I missed three to four days of school every single week, and people were, like, 'Where are you?', but I couldn't say anything, because we'd talked about keeping it to ourselves.
I've come a very long way, especially from my young career. From not always being the best guy on the team to just increasing my work ethic every single year, every single summer. Just seeing the hard work pay off, I think that's what's most gratifying for me.
My parents are the hardest-working people I ever knew: they always worked every day, all day; they had to come up with the solutions to make things work. And I think that work ethic, maybe stubbornness, single-mindedness, definitely played a role for me. I'm definitely thankful for my roots.
I'm just trying the American dream. To work here in the U.S., you have to commit and be here. For many years, it was back and forth, back and forth, and it didn't work. But I'm always open to working in Spanish.
I have never written a novel that volleys back and forth between a couple of different first person perspectives. It's definitely a challenge because I had to think about who knows what, when do they know it, when are they sharing what they know or what they think they know, how the reader's perspective affects things. Telling the story in that way is challenging. It does require a lot of revision.
I think I write and publish as often as I do because I can't bear being without a book to work on... I don't feel I have this to say or that to say or this story to tell, but I know I want to be occupied with the writing process while I'm living.
I believe - I know (there are not many things I should care to dogmatize about, on the subject of writing) that writers need solitude, and seek alienation of a kind every day of their working lives. (And remember, they are not even aware when and when not they are working.) ... The tension between standing apart and being fully involved; that is what makes a writer.
Every single team that I've played for, every single person would tell you that I've given it everything every single day.
This site uses cookies to ensure you get the best experience. More info...
Got it!