A Quote by Signe Baumane

Animation remove you from a visual reality - if it was live action, you wouldn't be able to see through the person's mind. But animation takes a step away. It creates a very stylized landscape, but at the same time it is the form that is best able to address the reality of being alive and being in pain.
Refuse to think in terms of this or that. All pain needs investigation. The mind is nothing else but the self. Assumption obscures reality without destroying it. All separation, every kind of estrangement and alienation is false..Your being a person is due to the illusion of space and time.The mind creates time and space and takes its own creations for reality.
I do enjoy a bit of the fantasy world that anime provides, but at the same time, I need the reality in it. I'm very much a stickler about the actual animation. I'm not into the cutesy, stereotypical animation with big eyes and a small chin. That annoys the hell out of me.
What I've done for the last ten years is develop high profile entertainment properties for animation, so it's kind of funny to be able to create my own book to already know how I'd want to develop it for animation and live action.
I think the No. 1 lesson I learned from 'The Simpsons' was just that animation could be as funny as live-action. That animation could be funnier than live-action. That animation didn't have to just be for kids.
The thing of being able to share somebody's reality, which has so far been a matter of what communication is about, you know. Now it has gotten a whole new leg. It has gotten a thing of being able to actually step in somebody's reality and walk through it like they do, experience it the way they do, specifically. The implications, to me, are immense. I mean, how far can it go? If you go into a complete, like a cyberspace model of some type, in which... you know the discussion about the mind and the interaction between the mind and the universe as a holographic phenomenon.
What seems real to the mind can be as important as any material fact. We live by the spirit and the imagination as well as by our senses. Cartoon animation can give fantasy the same reality as those things we can touch and see and hear.
Being alive is being aware, being able to be touched and moved and changed, being able to respond rather than to react, being able to see and hear.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
An important part of leadership is being able to hold two things in your mind at once: Dealing with the reality, whatever it may be, and focus on hope for the future. Any leader helping an organization through challenges needs to be able to do both.
I think we have to face the reality that in a society where there is a legitimate threat of terrorism, not being able to see one's face, not being able to have some sense of communication in that way, is for many societies a challenge.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
Having been through a tremendous amount of emotional pain, to process it properly, to be able to have it make sense and then move it through your body, your mind, your spirit, and be done with it, you really have to address it head-on. Being able to really have the courage enough to truly face it, to truly look at it, to truly feel it.
If [hand-drawn animation] is a dying craft, we can't do anything about it. Civilization moves on. Where are all the fresco painters now? Where are the landscape artists? What are they doing now? The world is changing. I have been very fortunate to be able to do the same job for 40 years. That's rare in any era.
I'm surrounded by a lot of live-action movie professionals, and I'm just taking their lead, as far as what to schedule to do next. I'm guessing the challenge is going to be not having two characters together, and shooting the live-action without having the animation. In animation, you get to get in between every frame and you work it all out together.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
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