A Quote by Steve Jobs

I was lucky to get into computers when it was a very young and idealistic industry. There weren't many degrees offered in computer science, so people in computers were brilliant people from mathematics, physics, music, zoology, whatever. They loved it, and no one was really in it for the money.
[Computer science] is not really about computers and it's not about computers in the same sense that physics is not really about particle accelerators, and biology is not about microscopes and Petri dishes... and geometry isn't really about using surveying instruments.
I don't take for granted all the blessings that I have, and as soon as I heard about Computers for Youth, I really wanted to be involved. Anyone who knows me knows how much time I spend on computers. I'm a computer addict. Every young person deserves to have a computer in his or her home.
At our computer club, we talked about it being a revolution. Computers were going to belong to everyone, and give us power, and free us from the people who owned computers and all that stuff.
Mathematics is often defined as the science of space and number . . . it was not until the recent resonance of computers and mathematics that a more apt definition became fully evident: mathematics is the science of patterns.
Managerial and professional people hadn't really used computers, hadn't sat down at keyboards, until personal computers. Personal computers have a totally different feel.
The spread of computers and the Internet will put jobs in two categories. People who tell computers what to do, and people who are told by computers what to do.
Personal computers were created by some teenagers in garages because the, the wisdom of the computer industry was that people didn't want these little toys on their desk.
I was using computers for music in the '70s, '80s and '90s, and people didn't get it. They thought you should only use computers for your taxes and making pie charts.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
Early on, when software was developed by computer scientists, just people working with computers, people passed around software because that was how you got computers to do things.
People don't understand computers. Computers are magical boxes that do things. People believe what computers tell them.
Everything is being run by computers. Everything is reliant on these computers working. We have become very reliant on Internet, on basic things like electricity, obviously, on computers working. And this really is something which creates completely new problems for us. We must have some way of continuing to work even if computers fail.
At the age of 5, when I was in kindergarten, I often used to pass by the computer labs and see students doing work on computers. I realized that calculation, which would take us a long time to do, can be done in less than a second with the help of computers. So that is how my interest in computers began.
There is a computer disease that anybody who works with computers knows about. It's a very serious disease and it interferes completely with the work. The trouble with computers is that you 'play' with them!
With both people and computers on the job, computer error can be more quickly tracked down and corrected by people and, conversely, human error can be more quickly corrected by computers. What it amounts to is that nothing serious can happen unless human error and computer error take place simultaneously. And that hardly ever happens.
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.
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