A Quote by Tony Bradman

If your characters are two-dimensional and your plot uncompelling, it won't matter how incredibly detailed and believable your fantasy world might be. — © Tony Bradman
If your characters are two-dimensional and your plot uncompelling, it won't matter how incredibly detailed and believable your fantasy world might be.
A writer can't just be well-educated or good at research; to build a living, breathing world with interesting characters, you have to write from the gut. I'm not saying you have to live your life like a fantasy adventure. The trick is the ability to synthesize your own everyday experiences into your fiction. Infuse your characters with believable emotions and motivations. Infuse your world with rich sensory detail. For that you have to be in touch with your own existence and your own soul, the dark and the light of it.
It doesn't matter how complex your plot or your characters are; you have to be able to express the big idea of a film in a sentence or two.
Also, worldbuilding touches all aspects of your story. It touches plot and character as well. If you don't know the culture your character comes from, how can you know what he's really like? You must know your characters on a much deeper level than you would if you just shrugged your way into a cookie cutter fantasy world.
Plot comes first. The plot is the archictecture of your novel. You wouldn't build a house without a plan. If I wrote without a plot, it would just be a pile of bricks. Characters are your servants. They must serve your plot.
Introduce your main characters and themes in the first third of your novel. If you are writing a plot-driven genre novel make sure all your major themes/plot elements are introduced in the first third, which you can call the introduction. Develop your themes and characters in your second third, the development. Resolve your themes, mysteries and so on in the final third, the resolution.
If you over-plot your book you strangle your characters. Your characters have to have enough freedom and life to be able to surprise you.
There are many things one thinks about in a painting. Often, it's how to handle your chosen medium and how to best reveal the light in a three-dimensional form on a two-dimensional surface.
Pick up a camera. Shoot something. No matter how small, no matter how cheesy, no matter whether your friends and your sister star in it. Put your name on it as director. Now you're a director. Everything after that you're just negotiating your budget and your fee.
Any plot you impose on your characters will be onomatopoetic: PLOT. I say don't worry about plot. Worry about the characters. Let what they say or do reveal who they are, and be involved in their lives, and keep asking yourself, Now what happens? The development of relationship creates plot.
Characters are incredibly important, but I tend to build them around the plot during the outline stage. However, once I'm writing the manuscript, the characters I'm writing dictate how the plot unfolds.
Your eloquence should be the servant of the ideas in your head. Your rule might be this: If a sentence, no matter how excellent, does not illuminate your subject in some new and useful way, scratch it out.
You go into the voting booths and you can rank your choices. So your first choice is an underdog that might not win, you know, that your choice number two, which might be your lesser evil, your safety choice, your vote is automatically reassigned from your first choice to your second choice if your first choice losses and there's not a majority winner. So it essentially eliminates, splitting it, eliminates having to vote your fear instead of your values.
Make sure your characters are worth spending ten hours with. That’s how long it takes to read a book. Reading a book is like being trapped in a room for ten hours with those characters. Think of your main characters as dinner guests. Would your friends want to spend ten hours with the characters you’ve created? Your characters can be loveable, or they can be evil, but they’d better be compelling. If not, your reader will be bored and leave.
As you put your sights on your goals — no matter how great and compelling they are — as you look into the distance, don’t forget what is right in front of you today. No matter how great your dreams, no matter how great your destiny, the biggest thing you can do in any day is a small act of kindness.
You can't know it all. No matter how smart you are, no matter how comprehensive your education, no matter how wide ranging your experience, there is simply no way to acquire all the wisdom you need to make your business thrive.
The recognition of the law of the cause and effect, also known as karma, is a fundamental key to understand how you've created your world, with actions of your body, speech and mind. When you truly understand karma, then you realize you are responsible for everything in your life. It is incredibly empowering to know that your future is in your hands.
This site uses cookies to ensure you get the best experience. More info...
Got it!