A Quote by Yuji Horii

The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.
Fantasy allows you bend the world and the situation to more clearly focus on the moral aspects of what's happening. In fantasy you can distill life down to the essence of your story.
When you read a fantasy novel part of the fun is getting to explore a new world. Everyone knows that. But I believe the same is true about characters. You can explore interesting people in the same way that you explore a town or a culture.
I like the iPhone, the iPad, all the various members of that family. But I like all the various technologies that are becoming available to make the world more accessible to people who are blind and with low vision. I also like that more and more people are committing themselves to close captioning so the deaf can really know what's going on. I like the position of making buildings more accessible by having ramps and various ways people who are paraplegic to be able to get around.
What drew me to Batman in the first place was Bruce Wayne's story, and that he's a real character whose story begins in childhood. He's not a fully formed character like James Bond, so what we're doing is following the journey of this guy from a child who goes through this horrible experience of becoming this extraordinary character. That, for me, became a three-part story. And obviously the third part becomes the ending of the guy's story.
A lot of the strength of an RPG world lies in its foundation: its systems, lore, and when appropriate, its magic systems. While there are elements tied to 'Project: Eternity' that at first glance seem to be classic fantasy, that's intentional - we do want to recreate some elements of a High Fantasy experience.
What's amazing about 'Game of Thrones' is that it's set in a fantasy world; it's a fantasy story. So I always say that with the score, we're open to do whatever we want.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
I like the iPhone, the iPad, all the various members of that family. But I like all the various technologies that are becoming available to make the world more accessible to people who are blind and with low vision.
Fantasy is escapism, but wait... Why is this wrong? What are you escaping from, and where are you escaping to? Is the story opening windows or slamming doors? The British author G.K. Chesterton summarized the role of fantasy very well. He said its purpose was to take the everyday, commonplace world and lift it up and turn it around and show it to us from a different perspective, so that once again we see it for the first time and realize how marvelous it is. Fantasy - the ability to envisage the world in many different ways - is one of the skills that make us human.
Things are different in the fantasy world Towels are different in the fantasy world Shows are different in the fantasy world Dancing's different in the fantasy world Unicorns No, they're the same Everything's different in the fantasy world
The most important thing is to live an interesting life. Keep your eyes, ears and heart open. Talk to people and visit interesting places, and don't forget to ask questions. To be a writer you need to drink in the world around you so it's always there in your head.
Emotions of any kind are produced by melody and rhythm; therefore by music a man becomes accustomed to feeling the right emotions; music has thus the power to form character, and the various kinds of music based on various modes may be distinguished by their effects on character.
I really wish that peoplewould just say, 'Yes, it's a comic. Yes, this is fantasy. Yes, this is Science Fiction,' and defend the genre instead of saying, 'Horror is a bit passe so this is Dark Fantasy,' and that' s playing someone else's game. So that's why I say I'm a fantasy writer and to hell with 'It doesn't read like what I think of as a fantasy'. In that case what you think of as a fantasy is not a fantasy. Or there is more to it than you think.
Can you explore real issues as a fake character? Yes - it's called acting. Or fiction. But acting is not a method of engaging with the actual world, just as pretending to know what a character might eat does not a novel make - much less make that make-believe real.
I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into.
Some travelers collect souvenirs, postcards, or bumper stickers; I bring home a pencil from the various places I visit.
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