Top 155 Quotes & Sayings by Famous Animators - Page 3

Explore popular quotes by famous animators.
In school tests, there's only one answer for each question, and you might get zero or half points if you're wrong. But in the real world, things aren't so black and white, so think about things on your own and express them in words or pictures. That's how you communicate with people. That's so important.
Believe in the character; animate with sincerity
Cartoons for girls don't have to be a puddle of smooshy, cutesy-wootsy, goody-two-shoeness. Girls like stories with real conflict; girls are smart enough to understand complex plots; girls aren't as easily frightened as everyone seems to think.
But I had never drawn on a tablet before. I've been doing pencil and paper and film for almost 20 years. I wanted to try something different. I wanted to teach myself some digital stuff in advance of a bigger feature project that's coming up, and I took to it really quickly.
Evangelion is my life and I have put everything I know into this work. This is my entire life. My life itself. — © Hideaki Anno
Evangelion is my life and I have put everything I know into this work. This is my entire life. My life itself.
I think one of the reasons I love science fiction so much is that it's - when it's ideally done right, it's a reflection on ourselves.
It's hard enough to do a good show, but it seems like not enough to want to do that.
It is pretty clear in the Bible story that the whale swallowing Jonah wasn't meant as a punishment from God, it was God saving him from drowning. So it was actually provision to give him a second chance. The whale itself was the start of Jonah's second chance.
After working so long on something like this, it's great to go out and meet people and see the reactions and remind yourself that, oh, yeah,, I wasn't just working in a cave by myself for no reason...
I think some of this just feels right. You're in the shower and you come up with a sentence and it's beautiful. You don't know how it's going to fit in the film, but you put it in because it feels right. This is a very long way of saying, so much of it is me feeling like I'm catching ideas rather than coming up with ideas. It's very fluid like that.
Wheelchairs can have a huge impact on keeping people safe, because many who use them cannot move independently. They have mobility restrictions and they're on the floor relying on someone to pick them up. So, when they're in their wheelchairs, they feel a lot safer and more independant.
I would never want to be a trend-spotter, in any field. I just think I would be bad at it. I have very limited range, in terms of the tone of the show, that I'm capable of making.
If God gives you a dream, and the dream comes to life and God shows up in it, and then the dream dies, it may be that God wants to see what is more important to you - the dream or him.
The animators are fantastic though. They'll shoot their own reference material, and just go into the car park or something. And they might shoot a very funny scene, or sometimes a serious scene. But they're really just trying to work out the motion. Yet what we get treated to is hilarious video of someone running around a parking lot with a broomstick and a helmet!
I've loved science fiction my whole life. But I've never made a science fiction movie.
It's strange that ''Evangelion'' has become such a hit - all the characters are so sick!
You know, the technology was at the right place for us to build this world. The most difficult thing about doing The Croods was no doubt the building of the world. Every single thing in this film is organic. Organic things are tough. Very very labour intensive. And we have no man-made structures. You could argue that everything in this film is really an exterior. Even the interiors of the cave are exteriors. So building this world was the biggest thing of all, and the technology was there to do it.
Animation remove you from a visual reality - if it was live action, you wouldn't be able to see through the person's mind. But animation takes a step away. It creates a very stylized landscape, but at the same time it is the form that is best able to address the reality of being alive and being in pain.
I used to think that animation was about moving stuff. In order to make it really great, you bounce it, squash it, stretch it, make the eyes go big. But, as time went on, I started loving animating a character who had a kind of burning passion in her heart. Suddenly, animation became for me not so much about moving stuff as it was about moving the audience.
There’s nothing harder to do in animation than nothing. Movement is our medium.
I find that you're drawn to certain stories, and there's something about fairytales that have deep roots. They connect really deeply to you, and those are the stories that I find myself drawn to. I love characters that believe the impossible is possible.
There's a weird thing about me and characters with hair, from Ariel or Pocahontas to Tarzan with his dreadlocks and now Rapunzel... it's like I'm trying to make up for some loss in my life, I don't know what that is.
It's hard to face the problem when the problem's your face.
The only purpose of the visuals, in any film, is to serve the story.
I don't know how to animate on the computer, and I'm really grateful that I worked with a couple of other guys. We called it our triumvirate, John Kahrs and Clay Kaytis, who really understood computer animation but loved and embraced hand drawn, which is Disney's heritage.
I've never felt really creative or intuitive using software. I like paper and pens and paint. I need to angle real lights on my artwork and work with my hands and build props. Computers just take all that fun out of it [animation drawing].
In my opinion, animation is best when it communicates without words, because it is the perfect medium through which to make shortcuts to meaning. When actors are not talking, just acting out, it looks kind of weird. But in animation, mime is constant, and you accept it.
What's interesting is when you talk about that - "living forever" or as long as you possibly can - what you really want is a continuance of your memories and your experiences. If I said you could live another 200 years, but we'd have to reboot you, that's not attractive. Nobody wants that as much as a continuance of your experience.
I've loved science fiction my whole life. But I've never made a science fiction movie. And it's [World Of Tomorrow] sort of a parody of science fiction at the same time. It's all of the things I find interesting in sci-fi amplified.
Believe the impossible is possible — © Glen Keane
Believe the impossible is possible
Many years after animating Ariel, I continue to draw her, doodling as I talk on the phone, absent-mindedly passing time in a sketchbook. She has become a part of me and yet now belongs to the world and generations to come.
Almost any problem, whether it's telling a family story, or telling a network-quality story, or answering a network note, becomes essentially instantly solvable, because you have a bunch of brains sitting in a room.
When I was at Pixar, I was in my hole. I was an animator, I had my shots and I was like, "Yeah, I've gotta make this perfect!" It's a very selfish thing.
I've got the luxury of being able to work largely alone, so I don't need to communicate difficult creative classeas to other people and can leave the whole thing in my head or on scattered notes and sketches that only I need to understand. So I can very radically and quickly change things as I go without tripping anybody else up. And the camera allows me to experiment and try new things on the fly.
Show love, tolerance and respect to everyone.
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