Top 159 Quotes & Sayings by Famous Game designers - Page 3

Explore popular quotes by famous game designers.
I want to show you that you can leap tall buildings, walk through walls, and change reality.
Unfortunately, it's not that it's not impossible for us to develop Final Fantasy 7 for mobile. It's that currently, space will be an issue. Phones won't be able to contain the space it takes. It's over a gigabyte. People are probably going to have to wait a few years.
What college boils down to is a brand name stamped on the graduate for the benefit of corporate consumers. — © Theodore Beale
What college boils down to is a brand name stamped on the graduate for the benefit of corporate consumers.
Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!
I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.
Unlike a lot of other game companies that, once they launch a game, downsize their teams radically, our plan is to keep the team together and continue to focus on building content.
For me, what fun means is finding novelty in the suffocating familiarity of ordinary life.
It's helpful to be prepared to celebrate the tiny things that you can do, where you meet the world and you negotiate an outcome that's quite tiny. But you can still make it feel remarkable.
I don't think we should have sex in games. But I think we should have the right to have it. We should have the full range of human experience. It's an art form like any other art form. For me, that's the importance of preserving it.
My wife, there's certain kinds of housework that she just doesn't see as necessary to do in the way that I do. Things like the state of our closet or where things are in the kitchen. I have this almost unhealthily obsessive desire to have things in their place and she just totally doesn't. And this is a potential point of conflict, of course.
Modern American liberalism is nothing but the socialism too stupid to recognize itself in the mirror.
If you stop someone who's talking about something being fun, and say "Well what do you mean?" it's almost impossible to answer.
I've got to the stage in life where all my friends are rich or dead
Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion.
The span of a man is three score and 10, or thereabouts. As most Americans are not especially keen on availing themselves of the lessons contained in 6,000 years of recorded history, we have a tendency to believe that the current status quo is pretty much how the world has been and how it will always be.
Whatever we do would likely happen before or during the events of Mass Effect 3, not after
The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands - the idea is if you have some asynchronous compute you want to perform, you put commands in one of these 64 queues, and then there are multiple levels of arbitration in the hardware to determine what runs, how it runs, and when it runs, alongside the graphics that's in the system.
I've chosen a life that's so different from everybody else's that it cuts me off from them. Practically everybody I know treats me like a guest celebrity. Of course it's my own fault. I feel so damn alone sometimes, I feel like I could just float away into the stratosphere and everybody would stand there looking up at me and not one would haul me back down to earth. No ropes.
If you have zero access to the Internet, that is an offline device.
For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.
What's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome.
Looking for meaning in the ordinary seems like the most urgent thing that we can do.
I think the most important thing to realize about play is that it's this thing that's in stuff, it's not in you.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
The whole idea of play is in finding, acknowledging, and then working with the natural constraints and limitations that you find in the world.
Gears of War: Exile was an unannounced game that I can't give any details about that has since been cancelled. — © Cliff Bleszinski
Gears of War: Exile was an unannounced game that I can't give any details about that has since been cancelled.
I was really interested in collecting insects.
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years.
Both of them are close to how I'd envisioned them. In Ico's case the design and in SotC's the visual look were very close to what I'd imagined.
Twitter is like Ozymandias' wall of tv's in Watchmen. You don't read every tweet, but from the whole you can absorb the zeitgeist.
It's more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them.
Only a few find the way, some don't recognize it when they do, somedon't ever want to.
In short: developers do not give players enough credit. And maybe even players don't give players enough credit.
I'm very careful about violence in games. I'm not interested in creating violent effects.
The incredible processing power of Tegra X1 enables us to bring Doom 3: BFG to Android and we’re excited by the possibilities that GRID is bringing to gaming.
If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it's entirely done by vertex shaders and the rasterization hardware - so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'
I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
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