A Quote by Aaron Carter

I want to be a real artist to consumers. I want to be the real thing for them. — © Aaron Carter
I want to be a real artist to consumers. I want to be the real thing for them.
I want to be real. I want to be a real person. That's what an artist is. An artist has to be honest. Without honesty, there's nothing.
Researching real people and doing them, I think, is harder than anything else. You don't want to do a caricature of them and you don't want to do an impression. You just want to do the best you can, in terms of presenting their views and a general impression of the guy. That's the hardest thing to do, real people.
The last thing I want to do is to write about real things. I am not interested in reality and in real human beings and their real day-to-day problems - I just want to say to them, 'Hold still, and I'm just going to unpack, see what's inside.'
I want everything, no matter what concept or genre, to feel real, because it is real. I want to keep making real music, I hope people remember me for that, that's a good thing to be remembered for.
Every kid will tell you that they want you to be real, but that's until you keep it real with them. Then they don't want it real.
I am a hopeless romantic. A silly, ridiculous, foolish romantic. I live in a fantasy land. I need to get real. And now, for the first time, I want to get real. I want a real relationship with a real man in the real world–-with all the real problems, faults, and whatever comes with it.
I've never been that person to fake it, and say what everyone else wants you to say. Then you never have anything personal. If I wanted to be an actress all the time, I could do that. But I don't. I want to be real. I want to be a real person. That's what an artist is. An artist has to be honest. Without honesty, there's nothing.
I need to be believe that dragons are real. I want them be a real thing.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
I want to be an artist artist, a real artist. I don't just want to do this for temporary money.
This is what I want everyone to experience at the end of my concert... everyone has this sense of rejoicing. I don't want them to be blown away by what I do, I want them to have this sense of real, real joy from the depths of their being. Because I think when you take them to that place, then you open up a place where grace can come in.
The things that drive me are poverty, and pain, and knowing that I don't want to end up being alone and I want to do something with my life and I want the name Dobson to remain in everyone's heads. Basically, just to rock and be the best performer I can be, and be true, and be real, and give people the real Fefe, nothing fake, all real.
Fans want real songs, they want real experiences, and they want real instruments.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
People want to see real skill level, real Jiu Jitsu, real boxing, put together and mixed up. They want to see mixed martial arts. They don't want to see five minutes of holding. I think there should be points deducted when you do that.
So my thing is we want come in and diffuse anything that's not real, anything that doesn't associate with real hip-hop. We want to be the one that says, 'Yo, we want to help build and build a bigger and better industry.' I'm just like, 'Yo, with talent from Toronto, Vancouver, Quebec. Who's paying attention?'
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