A Quote by Adam Osborne

With bundled machines you can throw away the hardware and keep the software, and it's still a good buy. — © Adam Osborne
With bundled machines you can throw away the hardware and keep the software, and it's still a good buy.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
Most of my colleagues go on backpacking trips when they have to do some thinking. I go to a good hardware store and head for the oiliest, dustiest corners... If they're really good, they don't hassle me. They let me wander around and think. Young hardware clerks have a lot of hubris. They think they can help you find anything... Old hardware clerks have learned the hard way that nothing in a hardware store ever gets bought for its nominal purpose. You buy something that was designed to do one thing, and you use it for another.
Security can be enhanced with hardware. You can have a software-only solution, but it can be made more robust in conjunction with hardware.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
Software comes from heaven when you have good hardware.
When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
To me, it looks more or less like the hardware designers have run out of ideas and that they're trying to pass the blame for the future demise of Moore's Law to the software writers by giving us machines that work faster only on a few key benchmarks!
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
Do not throw away your heart. Keep your heart. Your heart is all that matters ... Throw away your ancestors! ... Throw away your shyness and the anger that lies just a few inches beneath ... Accept the truth! And if there is more than one truth, then learn to do the difficult work -- learn to choose. You are good enough, you are HUMAN ENOUGH, to choose!
Software and hardware design is less different than software designers think, but more different than hardware designers think.
I'm not a Luddite completely; I believe in refrigerators to cool my martinis, and washing machines because I hate to see women smacking their laundry against a rock. When I hear about hardware, I think of pots and pans, and when I hear about software, I think of sheets and towels.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
I have mostly software synthesizers and software drum machines. I'm very lazy. I don't really like to plug in a lot of equipment and external boxes and everything.
For most software startups, this translates to keep growing. For hardware startups, it translates to don't let your ship date slip.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
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