A Quote by Adam Savage

Whether it's the experiments on 'MythBusters' or my earlier work in special effects for movies, I've regularly had to do things that were never done before, from designing complex motion-control rigs to figuring out how to animate chocolate.
I think 'MythBusters' is a step up from special effects because we not only have to make things look like they work, they actually do have to work. It's more challenging and even transcendental.
I think "MythBusters" is a step up from special effects because we not only have to make things look like they work, they actually do have to work. It's more challenging and even transcendental.
Filmmakers began to experiment with special effects almost as soon as motion pictures were invented. The history of special effects is the history of motion pictures.
I've done some effects shots. I've done some compositing. And in 'Just Like Heaven' did a lot of, like, motion control and things like that. But never done, like, computer-generated imagery in action.
The key thing is figuring out what your issues are, and it's really never about the food. You have to be real and honest with yourself. I had to stop and look and ask myself, ‘Why do I want this? What is the real reason?’ At times it was comfort food like chocolate. I love chocolate and I realized it relaxes me, so when you acknowledge what the issue is, you can control it better.
Movies, particularly the big hit movies, are all just special effects. But on television, the writers are in control of the shows, and they control the scripts.
Trying to use all the existing technologies that were out there wouldn't work for us because none of them were flexible. Everything was rigid in some way, so we had to go on a manhunt, essentially for something that was a viable technology. So it was a good four-months of just designing and figuring out the lights.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
For 'Star Wars' I had to develop a whole new idea about special effects to give it the kind of kinetic energy I was looking for. I did it with motion-control photography.
I've done a few special effects movies in my life, so I've gotten that out of my system.
I liked the challenge of designing and building things, figuring out how something works and how to make it better or apply it in a different way.
When I used to work in special effects at the model shop, I couldn't imagine having a better job. We made spaceships and miniature cities and I was working on robots. Then the 'MythBusters' opportunity came along.
One of my first things I was fascinated with when I got on set was how does Grant do all this Flash stuff? it looks so good as the end product, but how does the special effects team work? How does the visual effects team work?
Growing up in the 80's, I think a lot of us saw things that were "new," an experience we don't get too much of these days. We saw things that were never done before. When Star Wars first came out, no movie before that had ever looked that way.
On 'MythBusters,' a lot of what we do does not fall into any category of things we have ever done before. There's a lot of problem solving to figure out how to even approach a given problem. A background in science or engineering helps a lot.
You can't control whether or not you have talent. You can't control whether or not your work will be recognized or valued. But what you can control is how much work you put your art-both in terms of creating it and in terms of getting it out there-and that is where I try to focus my energy.
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