A Quote by Adrian Tomine

I think a lot of the criticism had to do with disliking the characters - which, again, I take as something of a compliment. — © Adrian Tomine
I think a lot of the criticism had to do with disliking the characters - which, again, I take as something of a compliment.
The professional learns to recognize envy-driven criticism and to take it for what it is: the supreme compliment. The critic hates most that which he would have done himself if he had had the guts.
For me it's a compliment, playing baddie characters. I take it as a compliment.
I think the biggest backhanded criticism-compliment I get is that I'm 'good at communicating.' Which implies that you're bad at doing.
I don't have a very high opinion, actually, of the world of criticism - or the practice of criticism. I think I admire art criticism, criticism of painting and sculpture, far more than I do that of say films and books, literary or film criticism. But I don't much like the practice. I think there are an awful lot of bad people in it.
Who doesn't love a compliment? But every compliment comes with a warning: Beware—Do Not Overuse. Go ahead, sniff your compliment. Take a little sip. But don't chew, don't swallow. If you do, you risk abandoning the good work that inspired the compliment in the first place. If that happens, maybe it was the compliment and not the job well done that you were aiming for all along.
Nice criticism is good when it tells you something. A lot of negative "criticism" isn't criticism at all: it's just nasty, "writerly" cliché and invective.
I'm a character actor and I get lost in these characters, so I think it's only recently that people have begun to connect dots and go, 'Oh, that's the same person that did this, this, this, this and this!' which I take as a compliment. One time somebody called me an illusionist, and that was the nicest thing anyone has ever said.
Plenty of people did not care for him much, but then there is a huge difference between disliking somebody - maybe even disliking them a lot - and actually shooting them, strangling them, dragging them through the fields and setting their house on fire.
We never had a giant library or owned a lot of commercial characters the way most studios did. And since we didn't have a lot of internal resources, we had to find ways to be inventive and resourceful, which I think is a healthy way to run a good business.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
And I think of that again as I've written in several of my beauty books, a lot of health comes from the proper eating habits, which are something that - you know, I come from a generation that wasn't - didn't have a lot of food.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
It's something I take a lot of pride in, that people compliment me and hold me in high regard.
I don't believe in trouble. Because I think that trouble is sometimes good, sometimes bad. I've been known to be called trouble, which I think is quite a compliment. But I suppose, thinking about it, that my best and worst trouble has always had something to do with a man.
I take criticism so seriously as to believe that, even in the midst of a battle in which one is unmistakably on one side against another, there should be criticism, because there must be critical consciousness if there are to be issues, problems, values, even lives to be fought for... Criticism must think of itself as life-enhancing and constitutively opposed to every form of tyranny, domination, and abuse; its social goals are noncoercive knowledge produced in the interests of human freedom.
I think that I've always been attracted to characters who are positive and come from a very innocent place. I think there's a lot of room for discovery in these characters, and that's something I always have fun playing.
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