A Quote by Aidan Gillen

The first time I played a killer, in the 1997 film 'Mojo,' I went to my local video shop and got out a video of real executions and a history of the Third Reich. The guy in the shop was giving me a look. I thought this would help, but I don't think it made any difference, and I don't want to see any more executions.
When we really began executions rather than lynchings, black folks were 22% of our population in 1950, for instance, but they were 75% of the executions. Now, African-Americans are 13% of the population, but they're still almost half of death row, and over a third of the executions. 34% of the executions are black folks. So, like, I mean, things like the race of the victim is one of the biggest determinants of who gets executed.
We used to flock to watch gladiators, public torture and executions. In more recent times, our appetite for mortal violence has been sublimated in sports, photorealistic video games, film and literature.
I was shocked the first time the paps got me in America - when a video camera is put in your face and you're asked questions and 15 people are walking backwards taking your picture. I was coming out of a pizza shop and had my daughter with me.
For the most part, executions happen in obscurity. If people did hear about executions, if they were publicized, even televised, I fear more would enjoy them than be repelled by them.
[Asserting] important First Amendment rights ... why should [executions] be the one area that is conducted behind closed doors?... Why shouldn't executions be public?
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
My father was the proprietor of a music shop on Forty-third Street, where many of the finest performers and musicians of the day would come to shop. He knew the classical repertoire inside out.
When people screamed novelty the first time around talking about an ugly video and stuff I was really insulted because, hold on a minute, everyone you see in the video are real life.
I don't shop just high-end, honestly. I shop at Zara, I shop at Topshop, I shop at H&M. I shop everywhere.
Visiting any shop for the first time is exciting. There's always that buzz as you push open the door; that hope; that belief - that this is going to be the shop of all shops, which will bring you everything you ever wanted, at magically low prices.
I looked long and hard at third films in series to see if there were any good ones that I could learn from. And there weren't any that hadn't just gone off the train tracks by their third film. Until, that is, I got to the third 'Lord of the Rings' film.
Honestly, to tell you the truth, being trapped in any video game sounds like a living nightmare to me. In most video games, the point is it's a fight for survival, so I think it would be a terrifying place to live.
They [people of Afghanistan] didn't want Al-Qaeda in their country. They didn't appreciate the Taliban taking control. But they really have an incredible amount of dignity. And by that, they are grateful for America's help in ridding them of the Taliban. The average, ordinary person is glad that their daughter can go to school now. There's no public executions, no banning of soccer games. The difference is, they're appreciative, but they don't want any prolonged military presence of the United States there.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
Performance was a shock to me. The first time I remember feeling I could do it was during the making of my first video, 'Fun for Me.' I couldn't sleep the night before the shoot, I was so frightened. I had to play a ghost and a piece of merchandise in a shop window, and I had no idea whether I was going to be able to pull it off.
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