A Quote by Aimee Mann

There's a lot of music that sounds like it's literally computer-generated, totally divorced from a guy sitting down at an instrument. — © Aimee Mann
There's a lot of music that sounds like it's literally computer-generated, totally divorced from a guy sitting down at an instrument.
I think of music a lot when I paint. The theme of it to a degree is music. So instead of literally putting in music or literally putting in a musical instrument, I use only a hint of the instrument, but the brocaded pattern is like a line of Bach because of its order and the leaves going up are like passages from Vivaldi, and the emphasis on drapery is where the sound comes.
It is not a computer generated image, like you see on TV or some movie in Hollywood - this is the real thing a guy built, a rocket he's sitting in it and he can be dead in 10 seconds.
Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
The basic idea of a hyper instrument is where the technology is built right into the instrument so that the instrument knows how its being played - literally what the expression is, what the meaning is, what the direction of the music is.
The music has generated all the techniques I use. When I sit down to learn to play something . . . it is not because I want to master a technique. It is because I want to hear what an idea sounds like.
The main difference between listening to music on a computer and listening to music on vinyl or disc is not sound quality or even portability; it's that when you listen to music on a computer, you listen to music on the same instrument you use to acquire it.
I make 99 percent of my music sitting down, in boxers, when I'm comfortable in my computer chair.
I think a lot of electronic musicians are drawn to starting with texture because the whole reason we're working with electronics is to try to create new sounds or sounds that cannot be created acoustically. When you're doing that, it's nice to be able to just create a different palette for every single song. I feel like a lot of electronic music sounds like...Each album sounds like a compilation more than it does a band.
I'm a very outgoing guy when it comes to music and I like all kinds of sounds of music and genres of music.
The irony is that I use computers every day of my life to do music because I edit all of my music in a computer. But when it comes to doing live processing, I prefer, as a performer with an instrument, not just having the computer as the only thing I have. I really prefer and find it much more flexible to have the limitations of pedals.
The computer is limited in expression. It can't do what the human player can do. What's dangerous is that you fall for writing for the computer and what sounds good on it instead of writing something that actually sounds good when a player performs it. It's dangerous when you go down that road.
I think I put a lot of special attention towards creating interesting textures and unique sounds. Music essentially boils down to two main elements: rhythm and melody. I feel tones and textures often get overlooked, so I like to take my time finding the right sounds.
Guys like Future and me, we help create and shape the sound of music - not just Atlanta music, but music all over. If you really pay attention to the music being made, a lot of that is very heavily influenced by the stuff that we created. I listen to so many songs that's like, 'Damn, this sounds like my music!'
I have this dreadful image of me driving down Sunset Boulevard in Los Angeles, with the windows rolled down, and our song comes on... and I'm sitting there listening to it and some guy pulls up next to me and thinks, 'Hey, it's that guy from the Goo Goo Dolls... he's listening to his own music. What a jerk!'
When you win an award from the Grammys, it means a lot 'cause it's voted on by 100% by the people. It's not like some old guy sitting at a desk picking. It's doesn't work like that. It's voted on by your peers in the music industry.
I've done some effects shots. I've done some compositing. And in 'Just Like Heaven' did a lot of, like, motion control and things like that. But never done, like, computer-generated imagery in action.
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