It's kind of a catch-22 now because since the 'Da Vinci Code,' I have access to places and people that I didn't have access to before, so that's a lot of fun for somebody like me, but I'm always trying to keep a secret. I don't want people to know what I'm writing about.
It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time. [People] didn't really think that through.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
You can try to control people, or you can try to have a system that represents reality. I find that knowing what's really happening is more important than trying to control people.
Whenever you have people in power, they try to control people. It's not necessarily a bad thing to control people - you can control people for good, you can control people for bad, but you're gonna try and control people.
Even though you try to put people under control, it is impossible. You cannot do it. The best way to control people is to encourage them to be mischievous. Then they will be in control in a wider sense. To give your sheep or cow a large spacious meadow is the way to control him. So it is with people: first let them do what they want, and watch them. This is the best policy. To ignore them is not good. That is the worst policy. The second worst is trying to control them. The best one is to watch them, just to watch them, without trying to control them.
I'm trying to change the way people approach knowledge and information in general. I think that to try to own knowledge, to try to control whether people are allowed to use it, or to try to stop other people from sharing it, is sabotage.
Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
If everything I did failed - which it doesn't, it actually succeeds - just the fact that I'm willing to fail is an inspiration. People are so scared to lose that they don't even try. Like, one thing people can't say is that I'm not trying, and not I'm not trying my hardest, and I'm not trying to do the best way I know how.
Volatility is a symptom that people have no idea of the underlying value-that they have stopped playing the asset game. They're not buying because it's a company with certain attributes. They're buying because the price is rising. People are playing games not related to any concept at all of what the long-term value of the enterprise is. And they know it.
You're never in control. That - that is the greatest fallacy of the - you know, there's over 200 people that it requires to make a film. And there's people who are in control of how you look, what your performance is, what takes are used, what - you're only in control of how you say no.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
I am trying to prevent a bloodbath. Is that clear enough for you? I'm trying to prevent a civil war that could kill half the people in this world.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
I know the people expect the best - good. The people expect we'll play fantastic football and win games - good. I can't control that. I accept that, and I just focus on my players in the games.
I feel like a lot of the technology that happens in gaming, starts in gaming and it goes broader than gaming.